Show HN: Demo of my web game about social persuasion
31–40 of 60 posts
Re: Show HN: Demo of my web game about social persuasion
#32I think this has a TON of potential. Situations like these are very non-obvious and anxiety-inducing for lots of people, so if you can make this a way for people to gain proficiency and confidence at navigating tricky social interactions, it could be a very powerful value prop. My only feedback would be that it took too long to get into the first challenge - lots of instructions / introduction / scene setting. Well d…
Thank you for the kind words, vision, and feedback! Will be thinking more along the direction of true 'life situation rehearsal.' Re: taking too long, I 100% agree. Wrestled with what to cut. Do you think skipping all the setup screens and story intro would have worked well for you, dropping right into Vincent('s missed birthday)?
Re: Show HN: Demo of my web game about social persuasion
#33That said, I ran into the same issue someone else mentioned where I really struggled to get my phone to accept single words without a sentence context, the color reading challenge was incredibly frustrating.
Re: Show HN: Demo of my web game about social persuasion
#34I mean in general, isn't it sort of a good way to capture voice data? Or is that no longer important? I remember some Canadian banks were using vocal Id recently.
Re: Show HN: Demo of my web game about social persuasion
#35Re: Show HN: Demo of my web game about social persuasion
#36Re: Show HN: Demo of my web game about social persuasion
#37Re: Show HN: Demo of my web game about social persuasion
#38Have you ever argued with a neurotic elevator? Try convincing this Sirius Cybernetics Happy Vertical People Transporter to go down!
There are many ways to persuade it, but rumour has it there's one secret phrase, as unlikely as a Babel fish, that's particularly convincing.
https://sirius-cybernetics.pollinations.ai/
Don't Panic! (I made this. The source code is also provided)