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Show HN: Demo of my web game about social persuasion

talktomehuman.com

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Re: Show HN: Demo of my web game about social persuasion

#31
I had a really good time interacting with this, from the standpoint of feeling like I was being heard without putting in special effort (I just spoke like I would meeting a new person, not trying to interact with a phone menu system) but otherwise early on I got creeped out by what seemed like testing an advertising feature. The narrator tried to get me to buy a fake something randomly after otherwise very terse interactions. I played it through to the end even though after the first try I failed and thought oh no I don't know how to interact with people, maybe I don't know how to interact with humans, etc, etc. The next time I tried I played through to the end easily. Be careful with presenting something that seems like an authority on a subject like social interaction. How can there be an authority?

Re: Show HN: Demo of my web game about social persuasion

#32
post #12

I think this has a TON of potential. Situations like these are very non-obvious and anxiety-inducing for lots of people, so if you can make this a way for people to gain proficiency and confidence at navigating tricky social interactions, it could be a very powerful value prop. My only feedback would be that it took too long to get into the first challenge - lots of instructions / introduction / scene setting. Well d…

Thank you for the kind words, vision, and feedback! Will be thinking more along the direction of true 'life situation rehearsal.' Re: taking too long, I 100% agree. Wrestled with what to cut. Do you think skipping all the setup screens and story intro would have worked well for you, dropping right into Vincent('s missed birthday)?

I like teaching by doing the best. Once I started playing the game I felt hooked so getting them to that first speaking opportunity will draw them in as they learn.

Re: Show HN: Demo of my web game about social persuasion

#33
This really feels like a glimpse at where video games are going, I felt like I could really enter into the character's role because what I said actually affected the dialog.

That said, I ran into the same issue someone else mentioned where I really struggled to get my phone to accept single words without a sentence context, the color reading challenge was incredibly frustrating.

Re: Show HN: Demo of my web game about social persuasion

#34
This looks really cool but anyone else also paranoid about dumping voice signature to random site?

I mean in general, isn't it sort of a good way to capture voice data? Or is that no longer important? I remember some Canadian banks were using vocal Id recently.

Re: Show HN: Demo of my web game about social persuasion

#38
I made a similar experiment using the Hitchhiker's Guide to the Galaxy theme.

Have you ever argued with a neurotic elevator? Try convincing this Sirius Cybernetics Happy Vertical People Transporter to go down!

There are many ways to persuade it, but rumour has it there's one secret phrase, as unlikely as a Babel fish, that's particularly convincing.

https://sirius-cybernetics.pollinations.ai/

Don't Panic! (I made this. The source code is also provided)

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