Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
31–40 of 98 posts
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#32I love the aesthetic. Couple nits: I have no idea how I expected the browser back button to work, but whatever it did do surprised me a bit. During gameplay, it might be nice to have an "are you sure you want to go back?" before it exits. I'd recommend running spell check on your in-game messages. I already saw "Weilding X" instead of "Wielding X" I'll give it a further go.
I just grepped the source and wow, literally every instance of wielding is spelled wrong, including variable names. I've updated it, thank you (will push it once HN is done thrashing my VPS). Will also have a think about how to improve the back button thing!
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#33I love the aesthetic. Couple nits: I have no idea how I expected the browser back button to work, but whatever it did do surprised me a bit. During gameplay, it might be nice to have an "are you sure you want to go back?" before it exits. I'd recommend running spell check on your in-game messages. I already saw "Weilding X" instead of "Wielding X" I'll give it a further go.
I just grepped the source and wow, literally every instance of wielding is spelled wrong, including variable names. I've updated it, thank you (will push it once HN is done thrashing my VPS). Will also have a think about how to improve the back button thing!
I'm not sure if more mechanics show up later in the game, but this feels like the kind of game that needs traps or other landscape threats, even if they're 100% detectable. Maybe there are cooler / more complicated items coming, but the tactics so far are pretty light.
I personally also have qualms about tiled roguelikes that don't let you move/attack on diagonals, but I understand wanting to keep the keyset simple.
I was a bit confused by the sight radius at first, because it was hard for me to distinguish which parts of the map were uncovered and which parts were covered but black because of the background. I wonder if you could add some sort of transparent "fog" or something over unsighted areas, so that you still see the space background but also make it clear that tiles have not been sighted.
Hopefully this stuff helps.
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#34Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…
Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#35Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#36Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#37Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#38Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#39Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web
#40It was pretty jarring when the game stopped 3 levels in to ask me for money. I guess it technically says "3 free levels" on the splash screen. Perhaps OP could use the word "demo" somewhere in this post.