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Show HN: Linux Mint Redesign Proposal

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Re: Show HN: Linux Mint Redesign Proposal

#32
Yurk! Sorry, I don't like the Logo at all!

I thought the redesign was to do with the STRUCTURE of Linux Mint, not a piddly logo change.

And the central menu isn't as worker-friendly when you have a screen-full of stuff already on there.

And what's with the predilection for the panel at the BOTTOM of the screen. We are always working downwards on the screen. Therefore it's more useful to put the panel at the TOP of the screen and out of your way. Just because MSFT and Apple put their panels at the bottom of the screen is no reason not to think carefully about panel placement.

Re: Show HN: Linux Mint Redesign Proposal

#33
One of the first things I do with a fresh install of an OS is to enable window titles on taskbar icons & disable any grouping feature. Icons-only cause a cognitive hiccup as I try to work out what it means, and extra clicks from grouping is inefficient. Why is the icon dock so popular with designers?

Re: Show HN: Linux Mint Redesign Proposal

#34

Nice overall. But I hate with all my heart: Those funky looking people in the stock photos (looksmaxxers). The new logo. The letter weights is way off. The L looks anemic. The logo can be saved with few tweaks. Those people in the photos need to go back to the Abercrombie website. (what should you use instead? Tux, obviously.)

[deleted]

Re: Show HN: Linux Mint Redesign Proposal

#35

I like the fact that you're proposing a visual update to a Linux distro. We need more "visual" people in this sphere, and more attention to aesthetics. I like the general style you're aiming for. Though I'm worried that the green could be a little bit too intense for UI elements. Current accent color options on Mint are softer colors. I don't like the logo. The lower square containing the L has waaay too much empty s…

Huge thanks for the great feed back, really appreciate it.

Regarding the UI colours and icons - we wanted to show overall how the brand creates a visual foundation for the rest of the syste. This is something that is a standard in other fields ofc, but due to the lack of designers (and especially non-technical ones) in oss, this step is often gets missed. Therefore, the whole concept basically tries to show why current visual brand limits the whole system. This being said, both UI and icons are non-final and are mainly for presentation purposes.

For the icon matter the best thing would be to: - introduce some basic guides that can be easily followed by community and app developers - create an icon basis (like first 100 icons for the default icon pack) - introduce some automatic icon switch. For some icons these guides can be applied automatically with adjusted padding and sizing.

Regarding the logo we always need to think of: - how dynamic we want it to be - context defined

I noticed that frequent criticism so far was about logo either feeling imbalanced or being too simple. First of all it is not imbalanced technically, but it is indeed built this way that creates stronger visual dynamic than something more standard like git logo. Coming back to logo simplicity - we need this for a higher brand versatility, at the same time keeping it efficient. The more complicated the logo, the more time it would take to adapt it to various contexts (and sometimes the higher skill it requires). For community-maintained system having a complicated logo would make no sense cause it would just create hours and hours of extra work and design blockers in the future.

Re: Show HN: Linux Mint Redesign Proposal

#36
post #26

Kudos! It actually looks great and polished. Also, an ubiquitous UI mimicking the MacOSX aesthetics and usage of larger padding actually is nice due to the new high resolution monitors we see everywhere these days. The stock people photos are a bit odd, I never saw anyone have photos open on their desktop/laptop ever. That being said, very nice and clean design. Also, I would say ignore all the naysayers here, the fe…

Many thanks for your support. When we were preparing this, I was ready to get a lot of hate as Linux community is overly technicall and visually they don't really like change that much. That's why hearing support is very much appreciated by me and my team.

The reason why it looks sort of like Mac is:

- Sans fonts. But we wanted to keep fonts open-source, simple and versatile, so it can be easily used in different context and wouldn't require overcomplicated guidelines. Therefore, primary + secondary font structure is less efficient in this case due to a more complicated hierarchy maintenance in the future

- Simple logo. Same reason as the fonts - the more complicated it is, the harder it will be in maintenance and the more design resource it would require. I mean even current LM materials has 12 variations of the logo and it's a mess.

Stock people - I mean there are just two, if I don't count the login screen. The first one (with a logo on the back of a long sleeve) is there to show that logo can be used for the physical items as well. The second one in the interface is there to mainly show a profile UI but I think we should have went with a default icon (if the user keeps it blank) instead.

And you are totally right about how hard it is to push for the design solutions in OSS. We started this initiative in June LAST YEAR but soon found out that many people don't understand the whole reason for a brand redesign and don't see how brand creates a visual foundation. So then after some time, we decided that we need to create a brand concept to show specifically how brand creates a visual system, so it would be clear for the community and the devs why you can't start just with the website updates or UI/UX detached from the rest.

And indeed most of the negative feedback right now can be grouped into unwilling to change or tech people preferences.

When we think of Linux Mint though, in it's core it is about being more user-centric and friendly than other Linux distros. This also means that you need to be very beginner friendly - that's why Cinnamon is so Window-like in the first place. Both of these things mean that from a visual standpoint it can't allow itself to be technical and shouldn't follow aesthetics preferred by most of the tech crowd (and I mean why if we have Arch, Manjaro, Debian, etc. for really advanced users who don't care about the GUI). It also means that it needs to be willing to change cause users preferences grow, interface assumptions slowly change with our devices and products we use. And it should be simple for the easy maintenance (but I talked about this one already).

Re: Show HN: Linux Mint Redesign Proposal

#37

Yurk! Sorry, I don't like the Logo at all! I thought the redesign was to do with the STRUCTURE of Linux Mint, not a piddly logo change. And the central menu isn't as worker-friendly when you have a screen-full of stuff already on there. And what's with the predilection for the panel at the BOTTOM of the screen. We are always working downwards on the screen. Therefore it's more useful to put the panel at the TOP of th…

Yeah, been moving my panels to the top since… Windows 95? (With a brief period on the left when I had a 16:9 screen.)

Was used to the Mac menu up there, and never accepted having to go to the bottom where nothing else is.

Re: Show HN: Linux Mint Redesign Proposal

#38

Do not mess with my Mint. It’s perfectly fine as it is now. No stupid redesign. Don’t try to screw it up. Edit: before anybody freaks out, pardon me for harsh words, it looks super pretty, but we need less of this impractical “futuristic-looking flat design without borders and too much padding everywhere”.

I agree. I've only been using Mint for a few months but I really don't like this redesign either. Everything looks so flat and empty. I think the logo is extremely boring and bland. I'm not very invested in my installation. I would probably use something else if this was the design instead of having to install a better looking UI.

Luckily mint offers 3 DE with different looks. Do you could pick a different one.

Re: Show HN: Linux Mint Redesign Proposal

#39

One of the first things I do with a fresh install of an OS is to enable window titles on taskbar icons & disable any grouping feature. Icons-only cause a cognitive hiccup as I try to work out what it means, and extra clicks from grouping is inefficient. Why is the icon dock so popular with designers?

Same! I can’t understand anything with just icons. I want 1 icon with text per open windows.

> Why is the icon dock so popular with designers?

Maybe because they don’t actually use computers on daily basis to get the job done but just design how they look?

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