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Show HN: I built an indie, browser-based MMORPG

alpha.reconquer.online

31–40 of 165 posts

Re: Show HN: I built an indie, browser-based MMORPG

#31

Earlier quoted context omitted.

Strange. I'm running it okay in FF. Any other info you can share?

Javascript console shows many failures related to WebGL. I assume my laptop's integrated Intel graphics chip doesn't implement any of the features WebGL wants. The laptop also has an (also-integrated) NVidia graphics card, but while Firefox recognizes its presence, it won't use it. As suggested in the bug report comments, toggling webgl.disable-angle to true in about:config lets the page load correctly. I'm not thril…

"The laptop also has an (also-integrated) NVidia graphics card, but while Firefox recognizes its presence, it won't use it."

It is possible to request the high performance GPU in javascript, but it is up to the OS to grant it, or not. In windows one has to explicitely choose for each app, which GPU to use. Which is stupid right now, as I would like the big GPU on my laptop only for some things like web games and the automatic dedection does not work, so I can either switch it on - or off.

But it does NOT change GPUs based on required performance. At least not for me.

Re: Show HN: I built an indie, browser-based MMORPG

#32

Earlier quoted context omitted.

On one hand, js isn't known for its performance. On the other hand, OP actually has a product. I know who I'd invest in.

Bingo. These dudes never code anything because they get analysis paralysis wanting everything to be super optimized Rust/C++. Meanwhile 90% of the apps making real money run literally whatever language they started with and have been able to scale fine.

FSVO fine.

Software bloat and general lack of performance continue to be among the chief complaints end users have.

Not saying you're wrong, of course. The guy who passes the finish line badly wins the race, not the guy who fails the race goodly or the guy who doesn't even start running perfectly.

Re: Show HN: I built an indie, browser-based MMORPG

#33
post #31

Earlier quoted context omitted.

Javascript console shows many failures related to WebGL. I assume my laptop's integrated Intel graphics chip doesn't implement any of the features WebGL wants. The laptop also has an (also-integrated) NVidia graphics card, but while Firefox recognizes its presence, it won't use it. As suggested in the bug report comments, toggling webgl.disable-angle to true in about:config lets the page load correctly. I'm not thril…

"The laptop also has an (also-integrated) NVidia graphics card, but while Firefox recognizes its presence, it won't use it." It is possible to request the high performance GPU in javascript, but it is up to the OS to grant it, or not. In windows one has to explicitely choose for each app, which GPU to use. Which is stupid right now, as I would like the big GPU on my laptop only for some things like web games and the…

> It is possible to request the high performance GPU in javascript, but it is up to the OS to grant it, or not. In windows one has to explicitely choose for each app, which GPU to use.

This seems somewhat at odds with the fact that changing a Firefox setting addresses the issue, though I don't know how it addresses the issue.

Re: Show HN: I built an indie, browser-based MMORPG

#36

using js for an mmo, a performance critical application, sounds like a big difficulty.

A LOT of apps use JavaScript, even performance critical ones. VSCode the most popular IDE in the entire world is JS running w/ Electron.

[dead]

Re: Show HN: I built an indie, browser-based MMORPG

#37

Earlier quoted context omitted.

Strange. I'm running it okay in FF. Any other info you can share?

Javascript console shows many failures related to WebGL. I assume my laptop's integrated Intel graphics chip doesn't implement any of the features WebGL wants. The laptop also has an (also-integrated) NVidia graphics card, but while Firefox recognizes its presence, it won't use it. As suggested in the bug report comments, toggling webgl.disable-angle to true in about:config lets the page load correctly. I'm not thril…

[dead]

Re: Show HN: I built an indie, browser-based MMORPG

#38
post #32

Earlier quoted context omitted.

Bingo. These dudes never code anything because they get analysis paralysis wanting everything to be super optimized Rust/C++. Meanwhile 90% of the apps making real money run literally whatever language they started with and have been able to scale fine.

FSVO fine. Software bloat and general lack of performance continue to be among the chief complaints end users have. Not saying you're wrong, of course. The guy who passes the finish line badly wins the race, not the guy who fails the race goodly or the guy who doesn't even start running perfectly.

I’m curious why you chose an incorrect reply about JS performance on the thread of a very minimal web-based MMO to talk about software bloat.
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