Show HN: Probabilistic Tic-Tac-Toe
31–40 of 113 posts
Re: Show HN: Probabilistic Tic-Tac-Toe
#32Nice! And irritating! I would make it a lot faster though. It takes so much time waiting for the animations to finish.
Too much time to load too (ditch the overkill 3D engine, there are lighter frameworks out there). Cool game though. I am still puzzled by how the probabilities are arrived at. Random?
Probabilities are mostly randomized during board generation but skewed in a way to make gameplay feel a bit better. There's a cap on the likelihood of the neutral event, and a bias towards the good event rather than a bad one.
Re: Show HN: Probabilistic Tic-Tac-Toe
#33Took me a minute to catch on - just play the odds! At first I was trying to play tic tac toe, but the winning strategy seems to be to go for the square likeliest to land your own mark.
Re: Show HN: Probabilistic Tic-Tac-Toe
#34Harder for humans, but easy to make a really strong AI for this. Even overcounting because of illegal board states (multiple winners) and not even bothering to eliminate symmetries, there are at most 2 * 3^9 = 39366 board states. There are cycles in the board state graph, although they are of a very specific form (the only kind of cycle that exists is for board B with O and X alternating turns). So it is probably pos…
Re: Show HN: Probabilistic Tic-Tac-Toe
#35I love this! Quick feature request: the die-roll is really cool, but can you make a lower-latency version so I can play more games in less time?
Re: Show HN: Probabilistic Tic-Tac-Toe
#36I was wondering if I maybe experienced a bug. Do you shortcut drawn games when neither player can win?)
Re: Show HN: Probabilistic Tic-Tac-Toe
#37Any recommendations for creating simple 3d visualizations of orbiting spheres? Something like the one from the link, but more web-native (instead of python)?: https://trinket.io/glowscript/a90cba5f40
Re: Show HN: Probabilistic Tic-Tac-Toe
#38Took me a minute to catch on - just play the odds! At first I was trying to play tic tac toe, but the winning strategy seems to be to go for the square likeliest to land your own mark.
That's how the AI seems to play it. :)
Re: Show HN: Probabilistic Tic-Tac-Toe
#39Earlier quoted context omitted.
Too much time to load too (ditch the overkill 3D engine, there are lighter frameworks out there). Cool game though. I am still puzzled by how the probabilities are arrived at. Random?
Agreed that 3D is overkill. I'm fastest at prototyping in Unity though and this was only a couple day project, so I'm unlikely to port it to anything else. Probabilities are mostly randomized during board generation but skewed in a way to make gameplay feel a bit better. There's a cap on the likelihood of the neutral event, and a bias towards the good event rather than a bad one.
Is this actually simulating a d20 with physics?
Re: Show HN: Probabilistic Tic-Tac-Toe
#40What engine is this using? Any recommendations for creating simple 3d visualizations of orbiting spheres? Something like the one from the link, but more web-native (instead of python)?: https://trinket.io/glowscript/a90cba5f40