Live data from Hacker News

Show HN: I made a pixel art editor for Windows desktop

lightcube.art

31–40 of 47 posts

Re: Show HN: I made a pixel art editor for Windows desktop

#31

If you want to distinguish yourself against your competition, you should look into implementing Index Painting or realtime palette conversion as a built-in feature: https://lospec.com/pixel-art-tutorials/hd-index-painting-in-... You've got a really good start though, the UI looks clean and you've got a good feature set as-is. Realtime palette conversion would let people author pixel art using truecolor tools while st…

Thanks for the suggestion! Going to implement this.

Re: Show HN: I made a pixel art editor for Windows desktop

#32

I'm not versed in pixel art, so my naive question is, isn't it easier to draw using vector graphics and then convert to pixel art when needed? Because I think it is not easy to manipulate pixels, but vector objects are much easier to manipulate. Also, vector graphics retain the high resolution, so it's much easier to create for many different resolutions. Even if the automatic conversion to pixels wasn't perfect, wou…

If the art is low-res enough that the "pixelness" is noticeable, you're throwing away so much detail from the vector drawing there's no point in making vector drawings in the first place. Complex or highly animated pixel art might involve a non-pixel sketch beforehand, but there's no point in cleaning that up into vectors just to re-draw it a third time as pixel art. (And if you just shrink down high-res art into pixels, it looks really bad.)

Some higher-res or smoothly animated styles do use 2D or 3D renderings that get cleaned up into pixel sprites; if you're old enough to remember the Donkey Kong Country games for the SNES, that's one example. I think 2017's Sonic Mania also used 3D assets in its pixel art pipeline. But most professional-quality pixel art isn't built from higher-res art because there's usually no benefit, especially if it's a low-res "retro" style.

Re: Show HN: I made a pixel art editor for Windows desktop

#33

If you want to distinguish yourself against your competition, you should look into implementing Index Painting or realtime palette conversion as a built-in feature: https://lospec.com/pixel-art-tutorials/hd-index-painting-in-... You've got a really good start though, the UI looks clean and you've got a good feature set as-is. Realtime palette conversion would let people author pixel art using truecolor tools while st…

+1 for the index painting!!!

Re: Show HN: I made a pixel art editor for Windows desktop

#34

Earlier quoted context omitted.

My biggest question is "why would I buy this and not Aseprite?". Aseprite is very well established in this space and this new tool doesn't seem like it has anythign unique to offer. Not that building a new tool isn't a good project, but when you're selling it you probably need some distinctive features, certainly if you want to win over existing users.

I think creating something for fun is good by itself, also the app looks good. Personally I wouldn't use since I use Linux and prefer OSS, but the app looks really cool, congrats

Thank you! that's encouraging

Re: Show HN: I made a pixel art editor for Windows desktop

#36

I'm not versed in pixel art, so my naive question is, isn't it easier to draw using vector graphics and then convert to pixel art when needed? Because I think it is not easy to manipulate pixels, but vector objects are much easier to manipulate. Also, vector graphics retain the high resolution, so it's much easier to create for many different resolutions. Even if the automatic conversion to pixels wasn't perfect, wou…

In addition to what everyone else has said, pixel art relies a lot of techniques like AA, dithering, outlines, specific ways of drawing curves, limited palettes, and implied detail that make it difficult to just convert from a vector piece. Two examples where conversions were used are Final Fantasy Tactics and the Advance War series, but as others have stated, you do have to go in and clean up the lines. There's also a nice feeling that's present in hand pixeled art that's hard to achieve from just conversion.

Re: Show HN: I made a pixel art editor for Windows desktop

#37

What are the advantages over aseprite?

- Import Photoshop PSD files

- Isometric shape tool

- Built-in pattern brushes (for things like brickwork, landscapes, fences, windows, doors, meshes etc., stuff thats painstaking to draw)

- Color ramp generator with configurable hue shifting

- Inline text tool

Re: Show HN: I made a pixel art editor for Windows desktop

#38

I'm not versed in pixel art, so my naive question is, isn't it easier to draw using vector graphics and then convert to pixel art when needed? Because I think it is not easy to manipulate pixels, but vector objects are much easier to manipulate. Also, vector graphics retain the high resolution, so it's much easier to create for many different resolutions. Even if the automatic conversion to pixels wasn't perfect, wou…

Converting vector graphics to actually good-looking pixel art requires a lot of manual work (and talent and experience). You would do that work in an editor like this one.

Re: Show HN: I made a pixel art editor for Windows desktop

#39

I'm not versed in pixel art, so my naive question is, isn't it easier to draw using vector graphics and then convert to pixel art when needed? Because I think it is not easy to manipulate pixels, but vector objects are much easier to manipulate. Also, vector graphics retain the high resolution, so it's much easier to create for many different resolutions. Even if the automatic conversion to pixels wasn't perfect, wou…

> so it's much easier to create for many different resolutions. Even if the automatic conversion to pixels wasn't perfect, wouldn't polishing them after conversion be a lot less work?

Different resolution demand different solutions. For example, if an artist uses a very low resolution such as 16x16 pixels for a character sprite, he will often favour an excessively large head because only then will he have enough pixels for his facial expressions. Likewise it does not make sense to use too many different colours in such a resolution. In contrast, if the arist wants to use more "realistic" sprites, she or he would probably choose a higher resolution with a larger colour palette from the start. So basically one is designing for a specific pixel-resolution and instead of adjusting the pixel-resolution to a screen-resolution one just scales the pixels themselves into little boxes when showing them on higher screen-resolutions.

Re: Show HN: I made a pixel art editor for Windows desktop

#40

If you want to distinguish yourself against your competition, you should look into implementing Index Painting or realtime palette conversion as a built-in feature: https://lospec.com/pixel-art-tutorials/hd-index-painting-in-... You've got a really good start though, the UI looks clean and you've got a good feature set as-is. Realtime palette conversion would let people author pixel art using truecolor tools while st…

Thanks for the suggestion! Going to implement this.

I would also love to see such a feature! Please do!
Post reply on HN