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Show HN: I wrote a symmetry game with a daily puzzle

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Re: Show HN: I wrote a symmetry game with a daily puzzle

#32
post #20
post #9

Got stuck on the first swipe diagonal example - tried about 25 swipes but not the correct one. Need a hint or even solve button until I get how these work. Then after I went to the daily puzzle I couldn't get back to the training examples.

I simply can't trigger a downward diagonal swipe on my phone. It starts immediately as a horizontal swipe, and then the downward component scrolls the whole game area downward, while not affecting the swipe angle. Even if I start with a downward swipe, it treats that as a scroll action, not a swipe action. This is in the tutorial. FF on Android. OP, have you considered making each level a non-scrollable page?

Having this problem also, swipes with a vertical component are simultaneously scrolls, which messes up the angle. FF on android.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#33
post #29

Safari in MacOS just shows a screen full of "Scroll down" after the initial "Let's Go" is clicked. :/

Yeah, you have to scroll down using your arrow keys. The swipe aid in the game is still bugged though.

I think it's specifically scroll-wheel on a mouse that doesn't work in Safari, which I can't readily explain.

Adding to the list.

Can you elaborate on the swipe aid being buggy?

Re: Show HN: I wrote a symmetry game with a daily puzzle

#34

Very nice work! I really enjoyed playing it. One little thing I noticed, at one point I wanted to exit the page and doing so on my Iphone was a little tricky, maybe adding an exit btn would help. Really fun game though, great effort!

Exit button to release the UI controls is a good idea. Thanks!

Re: Show HN: I wrote a symmetry game with a daily puzzle

#35
post #20

Earlier quoted context omitted.

I simply can't trigger a downward diagonal swipe on my phone. It starts immediately as a horizontal swipe, and then the downward component scrolls the whole game area downward, while not affecting the swipe angle. Even if I start with a downward swipe, it treats that as a scroll action, not a swipe action. This is in the tutorial. FF on Android. OP, have you considered making each level a non-scrollable page?

Having this problem also, swipes with a vertical component are simultaneously scrolls, which messes up the angle. FF on android.

Have not tested the FF x android edge, thanks for the heads up.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#36

Very clean. Great effort to crack the Wordle daily-game space. Has potential. Suggestion: - make it very explicit that interactions have a mandatory ordering - make it very explicit that you cannot un-select pre-selected tiles - make it very explicit that you cannot select "background" tiles - differentiate phases, "prep / setup" vs "reflection" Bonus ideas for v1.1: - track "interactions" accumulating, and provide a…

There are many correct sequences and often (not always) more than one solution. The sequence matters only matters when:

- It changes the region that reproduces - If a Tap and a Flip produce the same result, scoring prefers the Flip

If you feel like a sequence is being forced that doesn't fit one of those, I'd be curious to see what it is.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#38
post #14

I’ve definitely enjoyed working out today’s puzzle. Thanks! However, I am not sure about the daily aspect. I doubt I’ll remember about the puzzle tomorrow, and in any case, I like to do puzzles in larger batches, like for one hour in the evening. Re: visual design: I think showing the actual line of mirroring would be nice. Also, the numbers of taps and swipes were too small for me to notice, I’ve discovered them qui…

Thanks– Good idea re: batches & line of mirroring.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#39
post #20
post #9

Got stuck on the first swipe diagonal example - tried about 25 swipes but not the correct one. Need a hint or even solve button until I get how these work. Then after I went to the daily puzzle I couldn't get back to the training examples.

I simply can't trigger a downward diagonal swipe on my phone. It starts immediately as a horizontal swipe, and then the downward component scrolls the whole game area downward, while not affecting the swipe angle. Even if I start with a downward swipe, it treats that as a scroll action, not a swipe action. This is in the tutorial. FF on Android. OP, have you considered making each level a non-scrollable page?

Sorry, that sounds awful. I'd prefer non-scrollable but so far have optimized for causing the address bar to retract. Obviously haven't nailed it yet across all devices.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#40
I think my feedback has already been captured by others, but I'll say it anyway just to help you get a sense of how widespread this feedback is.

I first opened this on my laptop with a trackpad and was confused at how scrolling did not work on the "scroll down" section. I ended up reopening it on my iPhone in order to try it. I see from a comment here that you're using this in order to get rid of the floating address bar. Your solution does not work, because if I tap to bring up the address bar once I'm in the game, there's no way to make it go away again and it covers up the bottom bar. So either you need to just live with the idea that the address bar will be visible, or you need to find another solution. [Edit: trying again, bringing up the address bar reverts it back to the "scroll down" screen. The first time it didn't though, so whatever you're doing here isn't reliable].

I also notice that if I add it to my home screen, the icon just opens it in Safari again. You don't have the metadata set up that allows it to be a PWA. Even without taking advantages of any of the extra capabilities of a PWA, it's still nice to support so that way I can have a home screen icon that opens it as its own thing (and this also gets rid of the bottom bar entirely). Every other daily puzzle I play is either in its own app (like NYT Games) or is a PWA.

The tutorial sequence should have some indication of how far along I am. I was starting to wonder if it was going to go on forever when it finally dropped me in the real game. It also should have a step telling me that I'm done with the tutorial and that I'm about to play the real game. This step would be a good place to point out the bottom bar with the tap/swipe counter because I completely missed that until I came back to read the comments.

The "Copy Stats" button should probably be a "Share" button instead that triggers the share sheet (at least on mobile; I don't know what other daily puzzle games do on desktop, maybe they still use the share action there too?).

Overall it's a fun game though! I can see myself adding this to my daily puzzles.

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