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Show HN: Attempt to bring a cinematic experience in 256 bytes (WASM)

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Re: Show HN: Attempt to bring a cinematic experience in 256 bytes (WASM)

#31
post #8
post #6

Amazing, considering whole demo fits in URL. Modern website developers should learn a thing or two about optimization from this.

> Modern website developers should learn a thing or two about optimization from this. I'm just as anti-bloat as the next HN'er, but optimizing websites is almost certainly not a business interest, therefore not an imperative, and therefore not going to happen. Instead of just wishing web developers were better, it would be more productive to find a way to align website optimization with business interests. After all,…

Yes, now we don't have time to look into optimization. Unless it has started to make a profit.

Re: Show HN: Attempt to bring a cinematic experience in 256 bytes (WASM)

#32
post #6

Amazing, considering whole demo fits in URL. Modern website developers should learn a thing or two about optimization from this.

Just a follow up to all downvoters: developers care, and are working on improving performance, take a look at one of hopefully many to come, examples - https://mastodon.social/@tdp_org/112440017216320486

Re: Show HN: Attempt to bring a cinematic experience in 256 bytes (WASM)

#33
post #18

256 bytes ?!? How is that possible. I misread it as 256K initially.

It’s literally in the link. A non-specified amount of code in the MicroW8 runtime which isn’t included in that 256 bytes to implement the graphics layer (320x240 256 colors 60hz) and gives you 256 kib of memory. 256 bytes is the “cartridge” to run on this platform with compression. It’s still extremely impressive because of the creativity of the generative visual effects they figured out how to fit in 256 bytes.

ah ok so this is the compiled and compressed binary. Still, that’s a tiny space for instructions (no matter how they’re represented).
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