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Show HN: Balancing game for the mobile browser with increasing difficulty

balanc3dgame.com

31–40 of 111 posts

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#31
Awesome! Make it a daily Wordle-style game! I need something new in my morning routine.

I think having a universal 3-life max is very harsh. I died on level 9 and was sent back to level 1. No way am I going to do the first 9 again, so I won't find out what was on 10.

I think it would be more casual friendly to have infinite repeats in every level, but you could have a total count of deaths, for people who care about their score.

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#32

having only 3 lives for all levels is a bad idea imo Gave up once it started again from scratch, its not fun just re-doing all the levels to try again

The fear of needing to start all over adds a lot of suspense, which is cool

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#34

Very cool! An issue I immediately had is that it seems to be coded for a horizontal plane being zero. This means I must hold my phone looking down at it, which isn’t how I want to hold my phone. One idea is to sample orientation for a little bit at start, then consider the average to be zero. Then have a button that zeroes motion to whatever it currently is as a backup. That way I can play your game without getting u…

My neutral position is tilting away from me, even. Not ideal but fun game either way. Reminds me of Oxyd: https://en.m.wikipedia.org/wiki/Oxyd (I've only played the nineties mac version)

Oxyd was core to my childhood gaming as a Mac-only household. Theres a free version called Enigma that has the Oxyd levels by the way!

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#35
post #11

Didn't work on Brave on Android, but it did work on Chrome :) Kind of fun

I'm on chrome on android and it's not working for me.

I see 3 dots on the left, a 1 on the right, but nothing seems to happen when clicking/swiping

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#36

Very cool! An issue I immediately had is that it seems to be coded for a horizontal plane being zero. This means I must hold my phone looking down at it, which isn’t how I want to hold my phone. One idea is to sample orientation for a little bit at start, then consider the average to be zero. Then have a button that zeroes motion to whatever it currently is as a backup. That way I can play your game without getting u…

I feel like that would make intuitively finding the zero point hard. At least with the zero point being horizontal, all you need to do is look at the world around you and see which way things fall.

Re: Show HN: Balancing game for the mobile browser with increasing difficulty

#37
post #36

Very cool! An issue I immediately had is that it seems to be coded for a horizontal plane being zero. This means I must hold my phone looking down at it, which isn’t how I want to hold my phone. One idea is to sample orientation for a little bit at start, then consider the average to be zero. Then have a button that zeroes motion to whatever it currently is as a backup. That way I can play your game without getting u…

I feel like that would make intuitively finding the zero point hard. At least with the zero point being horizontal, all you need to do is look at the world around you and see which way things fall.

You can always have a “bubble level” showing you the orientation. Anything is better than requiring a player to orient themselves very specifically to play at all.
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