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Show HN: Mazelit - My wife and I released our first game

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Re: Show HN: Mazelit - My wife and I released our first game

#33
post #20
post #11

Congrats on the launch! I would say though I think you should up your price to at least $9.99. A $3 game makes me think it's low quality, which it's not. So you ought to price your game appropriately.

Pricing is a funny thing. You'd think lower prices would lead to more demand.

It is indeed. It turns out that the classical ‘supply and demand’ relationship only makes sense in fairly restricted settings. When it comes to consumer products like entertainment, it’s far more about psychology than rational value estimation and calculation.

If your product isn’t selling, (paradoxical though it may sound) raising the price can be a much better idea than lowering it and potentially both tarnishing your brand and making less profit at the same time.

And this is without even considering the notion of Veblen goods, which is an even more extreme example.

Re: Show HN: Mazelit - My wife and I released our first game

#35
post #11

Congrats on the launch! I would say though I think you should up your price to at least $9.99. A $3 game makes me think it's low quality, which it's not. So you ought to price your game appropriately.

I don't know... at $10, I almost certainly would have just passed. At $3 I decided to buy it, and then when I saw the source for a couple of bucks more I bought that too.

Re: Show HN: Mazelit - My wife and I released our first game

#40
post #20

Earlier quoted context omitted.

Pricing is a funny thing. You'd think lower prices would lead to more demand.

It is indeed. It turns out that the classical ‘supply and demand’ relationship only makes sense in fairly restricted settings. When it comes to consumer products like entertainment, it’s far more about psychology than rational value estimation and calculation. If your product isn’t selling, (paradoxical though it may sound) raising the price can be a much better idea than lowering it and potentially both tarnishing y…

I think if raising the price of your game increases demand, that’s a textbook Veblen good.
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