Show HN: I made a free animator. Think Adobe Illustrator but for animation
31–40 of 257 posts
Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation
#32Earlier quoted context omitted.
Isn’t adobe animate just flash ?
No, since flash is no longer around. Meaning you can still create all the animations and games, but then you will have to try to port it to js and canvas (via easeljs). And that did not work very nicely last time I tried it.
The Internet Archive is using it to preserve the profound cultural heritage of early millenial flash animations.
https://www.theverge.com/2020/11/19/21578616/internet-archiv...
Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation
#33Back in the day I used to do quite a lot of Macromedia Flash work. It’s uncannily similar but a modern take. I’ve often wondered why no one has come up with a new product in this space. I think the long term demise of Flash has put off anyone even trying. There are so many great uses for animations on the web, even if we don’t need full blown user interfaces of them and intro screens like we did back in 2002. Great j…
i.e. you can animate a bird with flapping wings, then drag 3 copies onto your sky.
Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation
#34It took me 5 min to redo a animated logo that took me a few hours 3 years ago with Adobe. I will use it.
Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation
#35Try to make the people land immediately on the editor instead of the landing page. And focus on the sharing aspects so it gets viralized.
Public you're aiming to?
Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation
#36Some small suggestions:
- Please add some keyboard shortcuts for common actions, i.e., cmd/ctrl + z to undo (+ shift to redo), delete/backspace to delete, cmd/ctrl + d to duplicate, cmd/ctrl + a to select all.
- Increase rotate cursor affordance - it's currently relatively tiny.
Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation
#37Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation
#38I mean I get the ease of deployment -- just open the webpage and use it.
But this application is just temporary; it won't exist after 15 years; it will change into something else, or it will cease to exist. It will be impossible to use older version of it. It won't be possible to preserve it, emulate it. If the server is off, the application dies. In contrast, it's still possible to install the original Lotus 1-2-3, an application from 1983.
The amount of applications that I've seen which aren't available anymore (even to be seen) is staggering. I see it as a waste of resources. Webapps have their advantages, but I see their core trait as ephemeral -- that might be sometimes a good thing, but I see it as a disadvantage.
Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation
#39This is awesome. Great job! I love the simplicity of the whole thing. I was able to figure out the tool in a minute. Compare that to professional software, which can have a scary complexity. I think it'd be a great educational tool. Kids would love to experiment with it.
Your words mean a lot to me. In designing and implementing Trangram, ease-of-use ranks high on my list of priorities, alongside functionality and safety. Just as you mentioned, one of my primary motivations was to facilitate the creation of educational materials, which I was particularly inspired by experiences while watching The Power Of A Mathematical Picture https://www.youtube.com/watch?v=6vnMT70HOxc&list=PLOxODW…
I really hope Trangram gets some traction so you have the time and resources to further develop it, it's a tool that has potential to make the world a nicer place :)
Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation
#40Speaking as a non-professional JS programmer, where can I read about how to architect a program like this where you select a tool, then that tool lets you draw (or do something) on canvas. Another tool, has a different behavior to mouse click/movement while initial placement and later editing of the nodes. Architect it in such a way that its not a long list of if statements for state management.
The recently shared Eloquent Javascript[0] had chapter 19 making a pixel editor. That seems to be a good approach, but then I wouldn't know any better. Any recommended reading or small size sourcecode that one could read and learn?