The page immediately errors for me. Error Object.hasOwn is not a function. (In 'Object.hasOwn(t,n)', 'Object.hasOwn' is undefined) The stack trace is: o@ https://www.boardzilla.io/build/_shared/chunk-IP5CEA34.js:3:... rt@ https://www.boardzilla.io/build/root-NYPPT2G6.js:3:2506 Fs@ https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:9:... Ch@ https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... _h@ ht…
Show HN: Boardzilla, a framework for making web-based board games
31–40 of 111 posts
Re: Show HN: Boardzilla, a framework for making web-based board games
#32Earlier quoted context omitted.
Um, wow, I had no idea. I've got some other pretty good domain names at the ready, so, maybe I need to pull the trigger on that.
Using this thread as bug report. There is a typo on the “Credits” card on game pages: ”arist” -> ”artist”
Re: Show HN: Boardzilla, a framework for making web-based board games
#33The page immediately errors for me. Error Object.hasOwn is not a function. (In 'Object.hasOwn(t,n)', 'Object.hasOwn' is undefined) The stack trace is: o@ https://www.boardzilla.io/build/_shared/chunk-IP5CEA34.js:3:... rt@ https://www.boardzilla.io/build/root-NYPPT2G6.js:3:2506 Fs@ https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:9:... Ch@ https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... _h@ ht…
I think I have a fix deployed now. Please try it again if you have a moment.
Re: Show HN: Boardzilla, a framework for making web-based board games
#34Earlier quoted context omitted.
Co-creator here. I thought AGPL was ok as well, but Commons Clause specifically tried to address perceived deficiencies in the AGPL although I admit that it didn't really seem to catch on. I'm not super well versed in the technical details. Why would you recommend AGPL?
https://fedoraproject.org/wiki/Licensing/CommonsClause has several links explaining what's wrong with the Commons Clause. The reason the AGPLv3 is my preferred replacement is that the FAANGs are irrationally afraid of it and refuse to let it be used anywhere in the company (e.g., https://opensource.google/documentation/reference/using/agpl... ), but it's still 100% Free Software and Open Source and so allowed to be p…
Re: Show HN: Boardzilla, a framework for making web-based board games
#35Don't called your project *Zilla. The copyright owners of Godzilla are known to go after everyone who tries to use the "Zilla" suffix. Mozilla learned its lesson long ago and had to negotiate a special agreement.
Woah, this is wild. Never knew how aggressive the copyrights were for *Zilla.
Minus One is legit a great film.
Re: Show HN: Boardzilla, a framework for making web-based board games
#36Don't called your project *Zilla. The copyright owners of Godzilla are known to go after everyone who tries to use the "Zilla" suffix. Mozilla learned its lesson long ago and had to negotiate a special agreement.
Um, wow, I had no idea. I've got some other pretty good domain names at the ready, so, maybe I need to pull the trigger on that.
Re: Show HN: Boardzilla, a framework for making web-based board games
#37I'm looking forward to trying this out! You might want some sort of mention in the website copy about it being self-hostable (unless I'm misinterpreting the docs). The website copy talks about your hosting and the related benefits (as it rightly should), but I didn't see any mention of self-hosting so I almost didn't click through to the docs to see that local development is possible.
Hey Joemi. I wanted to make a self-hosted single game runner, but I haven't gotten to it yet. The interface used by the game/server is detailed here https://github.com/boardzilla/boardzilla-devtools/blob/main/... so it should be pretty easy to make this runner. I hope to get to it soon.
Re: Show HN: Boardzilla, a framework for making web-based board games
#38Earlier quoted context omitted.
I think I have a fix deployed now. Please try it again if you have a moment.
Wonderful, Working perfectly. Thank you.
It appeared I'm still receiving errors when attempting a few of the boards.
Error
Object.hasOwn is not a function. (In 'Object.hasOwn(e,A.from)', 'Object.hasOwn' is undefined)
The stack trace is:
su@https://www.boardzilla.io/build/_shared/chunk-ZEYFFM3P.js:16... Fs@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:9:... Ch@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... _h@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... Jg@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... Ei@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... rs@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... Rh@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... Rh@[native code] Ba@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:4:... Ia@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:4:...
Re: Show HN: Boardzilla, a framework for making web-based board games
#39Re: Show HN: Boardzilla, a framework for making web-based board games
#40Don't called your project *Zilla. The copyright owners of Godzilla are known to go after everyone who tries to use the "Zilla" suffix. Mozilla learned its lesson long ago and had to negotiate a special agreement.