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Show HN: AI-town, run your own custom AI world SIM with JavaScript

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Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#31
I built something very similar when the paper came out- watch out for the instances where GPT returns both sides of the conversation (e.g. interpreting a prompt with chat history as being representative of what the output should look like, and putting out both "Jack" and "Jill"'s text). The first sample I went to suffered that problem (output from "Lucky's perspective below.)

"Hey Stella! It's so great to see you! You'll never believe what I've been up to recently. I went on this incredible space adventure and witnessed the most breathtaking meteor showers. And guess what? I even encountered alien beings who communicate through colors! It was absolutely mesmerizing. Stella: Wow, Lucky! That sounds absolutely fascinating. I've always been intrigued by space and the wonders it holds. I would love to hear more about your adventure. Lucky: I'm thrilled that you're interested, Stella! I can't wait to share all the details with you. But before we dive into that, I heard you're passionate about gardening. Is that right? Stella: Yes, that's true! Gardening is one of my favorite hobbies. I find it so peaceful and fulfilling. Lucky: That's fantastic! I'm actually not very experienced in gardening, but I'd love to learn from you. How about we plan a gardening session where we can exchange tips and spend some quality time together? Stella: That sounds wonderful, Lucky! I'd be more than happy to share my gardening knowledge with you. Let's find a time that works for both of us. Lucky: Absolutely! I'm really looking forward to it. But hey, no rush. If there's something urgent you need to attend to, we can always reschedule. Just promise me we'll find another time to connect. Stella: Don't worry, Lucky"

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#33
post #3

If you haven't yet checked out the Generative Agents project referenced by OP, definitely give it a look, it's open source: https://github.com/joonspk-research/generative_agents Over the weekend Lance Martin got it working with local models using llama.cpp and ollama.ai which saves $ on longer sims since all inference happens locally https://twitter.com/RLanceMartin/status/1690829179615657985 . It's neat how the AI a…

would be really fun to hook this up to Stardew Valley!

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#34

This is awesome! Game idea to build on top of this: Table top deception type game where each agent has the goal of convincing the real users that they are in fact also real users.(So each agent is trying to pass a turing test). Every AI agent uses RL to optimally prompt their personal LLM for how they should chat with the human players. eg should they try to frame a certain person, should they play it dumb, should th…

I think it may be even more fun the other way, players need to rat out other players, do they have to pretend to be an AI.

It makes it easier for the AI mods to do the part and it puts the burden on the players.

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#37

This is awesome! Game idea to build on top of this: Table top deception type game where each agent has the goal of convincing the real users that they are in fact also real users.(So each agent is trying to pass a turing test). Every AI agent uses RL to optimally prompt their personal LLM for how they should chat with the human players. eg should they try to frame a certain person, should they play it dumb, should th…

I think it may be even more fun the other way, players need to rat out other players, do they have to pretend to be an AI. It makes it easier for the AI mods to do the part and it puts the burden on the players.

Yep. "Find the AI" is broken for now, because whenever I've played it, humans can just be exceptionally rude/lewd or use super-modern slang. Making the humans try to blend in as AI is much more interesting, as a game.

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#38

I looked at the demo and apparently everyone is a sociopath? One character is literally described as "a sociopath who has no empathy". So it might be a good idea to check up on them every once in a while.

SerAIel killer...?

Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript

#40

Earlier quoted context omitted.

I think it may be even more fun the other way, players need to rat out other players, do they have to pretend to be an AI. It makes it easier for the AI mods to do the part and it puts the burden on the players.

Yep. "Find the AI" is broken for now, because whenever I've played it, humans can just be exceptionally rude/lewd or use super-modern slang. Making the humans try to blend in as AI is much more interesting, as a game.

A game like Press The Button, except there’s half AIs and half human players. The goal for each is to identify the others and airlock them off the ship. Constrain the tests in such a way that open chat using lewd language or whatever is impossible. I’d play that once or twice.
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