This is amazing! I read everything. I completely agree about the state of the 'big three' engines. > My focus is still on browser multiplayer experiences. Here's mine: earth.suncapped.com ( https://github.com/Suncapped/babs ) It's been ongoing for 12 years, with several burnouts and rewrites, hah. If you want, I would love to talk offline (email in profile) about player-freedom, MMO projects, and browser games. I fee…
I am neither a web dev nor (especially) game dev expert , but I recently came across this crossroads when building a small js canvas game. Should I use html elements styled with css for my game UI?
After a very short time thinking about it I decided not to implement the UI this way. It seems like a good idea because html and css are easy to use. Much easier to style a button and assign it a js function than draw buttons on the canvas and check if they’ve been clicked. But I felt like it spanned a boundary that might prove hard to reconcile in some scenarios, but that was more of an instinct than a well reasoned conclusion. I’m curious what others think about it.