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Show HN: Thoughts on Flash in 2023, in Flash, in 2023

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Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023

#31

The visuals were a lot of fun, but I don’t understand why I, as a viewer/consumer/whatever of this sort of thing, would ever want these things: > Unknown runtime I like to know whether I’m going to have time to view all of something or not. I might want to set aside some time to watch something if it’s too long for the break I’m taking right now. > No rewinding, no skipping ahead Ugh. Just … no. If I saw something co…

> Unknown runtime

> No rewinding, no skipping ahead

Could this be manually inserted by a specific flash applet? Just like, you know, Youtube started as a flash applet and it had a (custom made) seekable progress bar

This should make animation only slightly harder (it would receive a parameter t instead of mutating things as the time goes forward, but that's best practice for animations anyway I think, at least in gamedev it is)

Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023

#33

The visuals were a lot of fun, but I don’t understand why I, as a viewer/consumer/whatever of this sort of thing, would ever want these things: > Unknown runtime I like to know whether I’m going to have time to view all of something or not. I might want to set aside some time to watch something if it’s too long for the break I’m taking right now. > No rewinding, no skipping ahead Ugh. Just … no. If I saw something co…

Keep in mind that flash is not simply a linear media to be played back like a movie or song, it's interactive.. What's the run-time in a strategy game ? What does rewind and fast-forward even mean in a story-driven one ?

Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023

#34
post #12
post #9

Bravo, dude. The analogy I go to is that of a living versus a dead language, which I got from my dad. He was a professional cellist for years before he said screw it, got an MBA, and went into finance, and I always thought this was some tragic compromise on his part—but when I finally asked him about it (well into my twenties and figuring out my own career) he said it was nothing of the sort: finance back then (~late…

How do you even start writing counterpoint? What's the actual theory there?

The short version: have your harmony or bassline go down when your lead melody goes up, or vice versa.

(It’s not that easy in theory but that is the gist of it.)

Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023

#35
Surprisingly enjoyable. Make sure to stay for the phone conversation about mining.

I usually don't take messages about mobile performance seriously, but this does bring even A15 Bionic devices to their knees. I wonder whether it's a RAM or GPU issue, it plays nicely for a few seconds and then dies.

Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023

#36
Loved this, it's something I think about a lot. I "grew up on the internet" and spent a lot of time in my youth making flash games/videos for me and my friends and we always had such a great time. Even today, 20-some years later, a lot of our vernacular from flash videos still finds its way into our speech- "fire ze missles", "badger badger badger SNAKE", that kind of thing.

The bit at the end about "the old ways" still being needed sometimes... it reminds me of a story I saw recently about how we're still researching ancient Roman concrete and finding secrets about why it's so durable (https://news.mit.edu/2023/roman-concrete-durability-lime-cas...) Makes you wonder how many artistries have been lost over the years, and what kind of stuff we work on today that will be lost in the future. I spend a good 50 hours a week toiling over code, and already I see that changing a lot over the next 10 years. I can't imagine what it will be like in 50.

Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023

#37

Surprisingly enjoyable. Make sure to stay for the phone conversation about mining. I usually don't take messages about mobile performance seriously, but this does bring even A15 Bionic devices to their knees. I wonder whether it's a RAM or GPU issue, it plays nicely for a few seconds and then dies.

Meanwhile, my Unihertz Titan (with a Mediatek Helio P60) handles it pretty well in Firefox Nightly (a couple stutters at the beginning and in the middle, but otherwise smooth) - so the operating system and/or browser could be factors as well.

Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023

#38

The visuals were a lot of fun, but I don’t understand why I, as a viewer/consumer/whatever of this sort of thing, would ever want these things: > Unknown runtime I like to know whether I’m going to have time to view all of something or not. I might want to set aside some time to watch something if it’s too long for the break I’m taking right now. > No rewinding, no skipping ahead Ugh. Just … no. If I saw something co…

You could take the perspective that this is art, and sometimes art sets constraints on how the viewer can experience it that be a limitation of the medium or something deliberate on the part of the artist.

I was happy enough to go with it, even though the flashing at first made me feel a bit uneasy. I'm glad people still find joy in this stuff - I remember building Flash animations in the early 2000s and quite enjoying learning about all this cool animation stuff and laying background music I'd ripped off a disc.

Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023

#39

The visuals were a lot of fun, but I don’t understand why I, as a viewer/consumer/whatever of this sort of thing, would ever want these things: > Unknown runtime I like to know whether I’m going to have time to view all of something or not. I might want to set aside some time to watch something if it’s too long for the break I’m taking right now. > No rewinding, no skipping ahead Ugh. Just … no. If I saw something co…

I wouldn't say any of those bullet points are inherently better - just differences for you to contemplate. For all the downsides of these things, there are artistic uses of each that sadly are not an option on modern video platforms. Example - mystery runtime, while inconvenient to someone in a hurry, is useful in keeping suspense or surprise. It's kind of hard to convince a reader that the hero is at risk of dying w…

> It's kind of hard to convince a reader that the hero is at risk of dying when there's obviously 2/3rds of a book left.

This is what George R. R. Martin wanted to do. He will kill the fake-out protagonist at any time.

This is supposed to mean that he is a great writer. But really it just means he's bad at storytelling - you'd tell a better story by just focusing on the actual protagonists instead of random redshirts. Focusing the correct characters has no effect on the plot.

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