Live data from Hacker News

Show HN: G-Script – Visual Scripting for the Web

g-script.io

31–33 of 33 posts

Re: Show HN: G-Script – Visual Scripting for the Web

#31

> You don't need to know "Code", just how to express your logic visually If shader nodes are anything to go by, it results in the equivalent of 5 lines of code taking up a full screen of incomprehensible boxes and lines. A pretty bad trade-off, but I guess non-programmers can't really use anything else. Code is scary! /s

Yeah I totally get your point - there's also an efficiency dividend in terms of the fact that it's not JUST code you have to write when you do use code. Even if you're just pushing something to an edge function etc, it's still probably 10-20 mins to create an environment to run that code inside of.

Re: Show HN: G-Script – Visual Scripting for the Web

#32
post #6

So like Enso but you can't switch it to a code view or paste code if you wanted?

Not really TBH - Enso is more of a ETL pipeline & IDE IMO. Most of what you do in Enso you need to write as code, it just stores those code blocks as nodes on a graph. It's fundamentally a different problem it's trying to solve. One is a data pipeline, the other is more of a HTTP Utility Belt. Enso also hasn't published what their SaaS product is going to cost, but I suspect it will be enough that you'll want to be e…

Thanks for clearing it up

Re: Show HN: G-Script – Visual Scripting for the Web

#33
post #15

How does it compare to Node Red? https://nodered.org

Great question! Being totally honest, the core idea was basically something along the lines of "What would you get if Unreal Engine Blueprints and Node Red (NR) had a baby, and then you made it available as a $5 SaaS app". IMO it's a lot easier to use than NR (I've played around with NR quite a bit), which is the biggest difference in my opinion. Obviously you don't have to host it, which is a big plus. But the inter…

Thanks for the comprehensive answer!
Post reply on HN