> You don't need to know "Code", just how to express your logic visually If shader nodes are anything to go by, it results in the equivalent of 5 lines of code taking up a full screen of incomprehensible boxes and lines. A pretty bad trade-off, but I guess non-programmers can't really use anything else. Code is scary! /s
Show HN: G-Script – Visual Scripting for the Web
31–33 of 33 posts
Re: Show HN: G-Script – Visual Scripting for the Web
#32So like Enso but you can't switch it to a code view or paste code if you wanted?
Not really TBH - Enso is more of a ETL pipeline & IDE IMO. Most of what you do in Enso you need to write as code, it just stores those code blocks as nodes on a graph. It's fundamentally a different problem it's trying to solve. One is a data pipeline, the other is more of a HTTP Utility Belt. Enso also hasn't published what their SaaS product is going to cost, but I suspect it will be enough that you'll want to be e…
Re: Show HN: G-Script – Visual Scripting for the Web
#33How does it compare to Node Red? https://nodered.org
Great question! Being totally honest, the core idea was basically something along the lines of "What would you get if Unreal Engine Blueprints and Node Red (NR) had a baby, and then you made it available as a $5 SaaS app". IMO it's a lot easier to use than NR (I've played around with NR quite a bit), which is the biggest difference in my opinion. Obviously you don't have to host it, which is a big plus. But the inter…