My wife is a water resources engineer, a type of civil engineering focused on flood prevention and erosion. I think I've finally found a PC game she's going to be excited by.
Other games you might want to recommend, as they include good fluid simulations: From Dust and Cities: Skylines (although not a huge part of the game).
Show HN: Terra Firma, a playable erosion simulation
31–40 of 82 posts
Re: Show HN: Terra Firma, a playable erosion simulation
#32My wife is a water resources engineer, a type of civil engineering focused on flood prevention and erosion. I think I've finally found a PC game she's going to be excited by.
(I'm not an accountant, although I have partially trained as one)
Re: Show HN: Terra Firma, a playable erosion simulation
#33I like poking around with these sorts of sandboxes, but in order to gamify it, you might need some objectives, limitations and planning goals, eg: - you have a limited amount of some mineral or rock that erodes quicker or slower than others, and you need to move water from one location to another. - there is a magma chamber growing under a mountain. Move the villagers out of harms way / destroy enemies. - introduce s…
Plenty of us prefer open ended sandboxes/simulators like Minecraft, C:S, flight sims. Following game designer gets boring fast, setting own goals is always fun Speaking of CS, I wish this simulator had heightmap export.
Re: Show HN: Terra Firma, a playable erosion simulation
#34My wife is a water resources engineer, a type of civil engineering focused on flood prevention and erosion. I think I've finally found a PC game she's going to be excited by.
I'm an accountant. I really /really/ want to play an accounting game. (I'm not an accountant, although I have partially trained as one)
It's got big corps and large money management, etc. You can scratch that itch for sure.
Re: Show HN: Terra Firma, a playable erosion simulation
#35Is it a grid based system underneath? How do you calculate water displacement, is it with a vector field? anything else you'd like to share about the implementation?
Re: Show HN: Terra Firma, a playable erosion simulation
#36I like poking around with these sorts of sandboxes, but in order to gamify it, you might need some objectives, limitations and planning goals, eg: - you have a limited amount of some mineral or rock that erodes quicker or slower than others, and you need to move water from one location to another. - there is a magma chamber growing under a mountain. Move the villagers out of harms way / destroy enemies. - introduce s…
Re: Show HN: Terra Firma, a playable erosion simulation
#37My wife is a water resources engineer, a type of civil engineering focused on flood prevention and erosion. I think I've finally found a PC game she's going to be excited by.
I'm an accountant. I really /really/ want to play an accounting game. (I'm not an accountant, although I have partially trained as one)
Re: Show HN: Terra Firma, a playable erosion simulation
#38The video mentioned that besides the rendering engine, Novalogic also develop their own terrain generation tool, with erosion methods, elevation decay, etc.
Voxel Space (Comanche Engine):
Re: Show HN: Terra Firma, a playable erosion simulation
#39Re: Show HN: Terra Firma, a playable erosion simulation
#40It seems like it would be a hit.