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Show HN: Angularis – like Tetris, but based on triangles

angularis.mondaybits.com

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Re: Show HN: Angularis – like Tetris, but based on triangles

#34

There was a game very much like this on the NES called Pyramid[1], and it is notoriously difficult/painful to play, though a lot of the pain is in the repetitive score. It also had a very wide playfield though, which made clearing lines take for EVER. Playing well also involves making good use of bombs to fix mistakes, because a big problem with this as a concept vs. normal tetris is that it's possible to make unfixa…

Thanks a lot for the pointer to Pyramid. The „bomb concept“ is indeed interesting.

Re: Show HN: Angularis – like Tetris, but based on triangles

#36

Very fun, but could use some polish. Controls need improvement. A single key for rotating would work better (arrow up is the most intuitive and indeed I keep hitting it and accidentally "storing" a piece for later, which is a great concept but should be bound to a different key since the arrow keys convey movement). Should show instructions in the same page as the actual game. In fact, the home page should be the gam…

The up arrow to store was the biggest problem for me. I ended up doing this about 10 times in about 40 pieces, just because it's muscle memory from Tetris.

Re: Show HN: Angularis – like Tetris, but based on triangles

#37
Interesting concept ) // BUGBUG: there's no screenshot on the main page; in the game there's no "exit" or "main menu", "back" or even "help" button; the whole game screen sometimes moves instead of the shape; sometimes ASD buttons don't work (can't figure out why); default controls feel awkward for me, as a Tetris player, because UP used to be for rotating shapes and DOWN for faster dropping. // TODO: maybe add a "slide" option? When shapes slide in diagonal gaps to the very bottom? tested on Firefox 50

Re: Show HN: Angularis – like Tetris, but based on triangles

#38

Very fun, but could use some polish. Controls need improvement. A single key for rotating would work better (arrow up is the most intuitive and indeed I keep hitting it and accidentally "storing" a piece for later, which is a great concept but should be bound to a different key since the arrow keys convey movement). Should show instructions in the same page as the actual game. In fact, the home page should be the gam…

The up arrow to store was the biggest problem for me. I ended up doing this about 10 times in about 40 pieces, just because it's muscle memory from Tetris.

Same here. Also, such games would certainly benefit from single-hand operation in mind. I'd prefer UP for rotation, DOWN for drop, and, maybe, PgUP/DN for L/R rotation, END for hold. And similarly on the WASD side of the keyboard, so either hand may be used optionally. Or even for one-keyboard multiplayer. )
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