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Show HN: I made a grid based font editor and font

brutalita.com

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Re: Show HN: I made a grid based font editor and font

#32

Awesome! I am going to make a direct JSON renderer for the PixelBlaze!

That would be amazing!

Aaaaand done, only 4h later! Antialiased, motion blurred, with colour and nonrectangular projection.

https://forum.electromage.com/t/yet-another-approach-to-text...

I'll be posting the code just as soon as it's cleaned up. It runs at ~30fps but there's quite a bit of redundancy.

Re: Show HN: I made a grid based font editor and font

#33

Earlier quoted context omitted.

That would be amazing!

Aaaaand done, only 4h later! Antialiased, motion blurred, with colour and nonrectangular projection. https://forum.electromage.com/t/yet-another-approach-to-text... I'll be posting the code just as soon as it's cleaned up. It runs at ~30fps but there's quite a bit of redundancy.

this is great! how do you feel using the coordinates? can I link the video on the github readme?

Re: Show HN: I made a grid based font editor and font

#34

It'd be interesting to know why highlighting the font makes it highlight as a different typeface.

When you download the font then it is a normal font and that does not happen. On the website, to make it possible to edit the characters in real time I'm drawing the font as SVG behind an invisible textarea; so when the text is edited really the textarea is changing and I'm drawing SVG behind every character to make it look like a textarea with the custom font. I'm curious which browser/OS are you using since I don't…

That's a neat trick!

I'm seeing this, too, in both Chrome and Firefox on Linux.

Re: Show HN: I made a grid based font editor and font

#37

Earlier quoted context omitted.

Aaaaand done, only 4h later! Antialiased, motion blurred, with colour and nonrectangular projection. https://forum.electromage.com/t/yet-another-approach-to-text... I'll be posting the code just as soon as it's cleaned up. It runs at ~30fps but there's quite a bit of redundancy.

this is great! how do you feel using the coordinates? can I link the video on the github readme?

I feel cozy and delicious using the coordinates! I already had a clock renderer (see LEDaliClock video) in which each character had exactly 8 points in a loop, drawing 9 lines, and I lerp'd those coordinates to morph the characters. I dropped those constraints and added the extra loop over your multiple sections and it just worked.

You can link the video as long as you promise to accept my PR when I make a better one. That was made at 01:30 after 4h of hacking and I'm going to make a new one with a tripod and better exposure once I'm happy with the code. Interestingly, any still frame looks terrible and slightly unreadable, but at 30fps with fractional coordinates and antialiased lines, the moving image looks great! Hooray for the persistence of vision!

FWIW: 1h for 25 lines of Ruby, because I forgot how to Ruby. 1h for updating to my latest framebuffer code and drawing your character format, 1h for a stupid bug (as always!), and 1h tweaking the curvy projection and other effects.

Re: Show HN: I made a grid based font editor and font

#38

This is so cool. Some suggestions: - I have no idea what the four buttons at the top mean - The edit sidebar could be a little bigger. I'd even onsider making it horizontal? (Edit: just noticed it becomes horizontal when zooming in. Nice!) - Undo/Redo would be nice - Add a little message people can use to give credit to you

1. Noted, the buttons are confusing. In the meantime: "download" downloads the original font that I made, "download edited" download currently edited font (if you have made any edits) in .otf format, "download json" downloads each char definition as coordinates, and "restore json" lets you restore a previously edited json so you can keep editing your font. Everything happens locally, there are no servers. 2. Yep 3. D…

Would be nice to customize the name of the font before downloading it

Re: Show HN: I made a grid based font editor and font

#40

Earlier quoted context omitted.

this is great! how do you feel using the coordinates? can I link the video on the github readme?

I feel cozy and delicious using the coordinates! I already had a clock renderer (see LEDaliClock video) in which each character had exactly 8 points in a loop, drawing 9 lines, and I lerp'd those coordinates to morph the characters. I dropped those constraints and added the extra loop over your multiple sections and it just worked. You can link the video as long as you promise to accept my PR when I make a better one…

FWIW the new video is at https://youtu.be/GWxssA3JNBc

... and I sent you an email!

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