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Show HN: WebGL simulation of rainy autumn day/evening

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Re: Show HN: WebGL simulation of rainy autumn day/evening

#31
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

Is the submission actually adding anything of substance to your work then? It seems basically the same but with a background image, and parameterisation sliders (that I can't get to work anyway).

Re: Show HN: WebGL simulation of rainy autumn day/evening

#33
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

Cool work, very nice!

It seems that not all your projects, that are download-able, are on Github. Why is that?

Re: Show HN: WebGL simulation of rainy autumn day/evening

#37

I love these, nicely done! For reference, I consider DriveClub state of the art when it comes to rain simulation: https://www.youtube.com/watch?v=hViwrRGfuHU

That's so incredibly awesome. All in real-time with everything else going on in the scene. True masterpiece of modern game technology.

Re: Show HN: WebGL simulation of rainy autumn day/evening

#38
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

That's really cool! Thanks for sharing it!

Re: Show HN: WebGL simulation of rainy autumn day/evening

#39
post #31
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

Is the submission actually adding anything of substance to your work then? It seems basically the same but with a background image, and parameterisation sliders (that I can't get to work anyway).

The sliders are for sound, not visual parameters.

This site just combines the visual effect with some sound recordings. See the bottom of https://hipstersound.com/premium.html

Re: Show HN: WebGL simulation of rainy autumn day/evening

#40

The drops flicker in OSX Chrome 84 for me. Works in other browsers. Not surprising though. This 2017 Macbook Pro's integrated gfx (Intel Iris Plus Graphics 640 1536 MB) seems incapable of rendering any 3D games after 2010 without flickering at some point. It's one reason I'm still playing Morrowind (2002).

The same thing happens for me on my 2018 MBP, whether I turn on the discrete GPU or not.
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