Beautiful work. I was actually looking for a mobile platform to build my newest project on, looks like I'm learning a bit of Dart. Hope you don't mind if I dig through your project every time I get stuck, it looks like you're using a lot of similar functionality :)
Show HN: InKino – An open-source movie app made with Flutter
31–40 of 44 posts
Re: Show HN: InKino – An open-source movie app made with Flutter
#32cross platform = mobile only? What about desktop targets..
but had to do some hacks. At the end I had flutter_sdl.dll (~10-15mb, depending how you compile it), and was able to add flutter_gallery (among other things).
Things that are missing - keyboard input, but there is a very hihg-level plugin system how to achieve this. Just haven't had the time to do it.
Tried implementing mousewheel, by simulating pad touches - but it ain't the same. Feels kind of obvious now, why it's not the same, but generally the controls themselves need to know about mousewheel. For example a gauge-like spinner can't be emulated this way.
Still very snappy, and someone on the flutter-dev mailing list mentioned that he, or she got live reloading.
Re: Show HN: InKino – An open-source movie app made with Flutter
#33Hmm, the HN title is grossly misleading.. I wonder why?
There's only so much I could fit in the title, and I honestly didn't mean to mislead anyone. I can definitely see how it could be a little misleading now that you mentioned it. Sorry about that!
Re: Show HN: InKino – An open-source movie app made with Flutter
#34Re: Show HN: InKino – An open-source movie app made with Flutter
#35How feasible is a dev setup with Flutter where one uses Emacs (or any other general purpose text editor like vi) for coding and the flutter cli for compiling and testing? I do have a couple app ideas, and I'd definitely prefer to avoid the IDEs when possible (especially Android Studio which just strangles my laptop); Flutter seems to fit that workflow, but has anybody got actual experience doing that?
I'm hoping someone with more experience could chime in.
Re: Show HN: InKino – An open-source movie app made with Flutter
#36Earlier quoted context omitted.
What is misleading, and what would be a better title?
Mainly "cross platform". Many people would interpret that as [desktop] platforms, e.g. Linux/Windows/Mac OS. Especially if you weren't previously aware of what Flutter is. Adding a "mobile" in there somewhere would be a significant improvement. In addition "movie app" is a bit underspecified. Maybe it's for managing movies? Editing them? Playing them? Especially when both confusions are combined, it can be easy to ge…
Re: Show HN: InKino – An open-source movie app made with Flutter
#37How feasible is a dev setup with Flutter where one uses Emacs (or any other general purpose text editor like vi) for coding and the flutter cli for compiling and testing? I do have a couple app ideas, and I'd definitely prefer to avoid the IDEs when possible (especially Android Studio which just strangles my laptop); Flutter seems to fit that workflow, but has anybody got actual experience doing that?
I actually don't have any experience in that, but I think that you can absolutely do it. From what I understand, the IDEs just call the Flutter CLI and Dart analysis server, among other tools to get stuff done. From the top of my head, "flutter run", "flutter test", "flutter analyze", "flutter packages get" would be the commands you'd be using the most and could survive without using any IDEs. Of course you'd lose th…
Re: Show HN: InKino – An open-source movie app made with Flutter
#38How feasible is a dev setup with Flutter where one uses Emacs (or any other general purpose text editor like vi) for coding and the flutter cli for compiling and testing? I do have a couple app ideas, and I'd definitely prefer to avoid the IDEs when possible (especially Android Studio which just strangles my laptop); Flutter seems to fit that workflow, but has anybody got actual experience doing that?
We have various tools that can help you configure your setup without an IDE. For example, `flutter run` listens to SIGUSR1 to do a hot reload, `flutter analyze` has a flag to write the latest results to a file, etc.
Re: Show HN: InKino – An open-source movie app made with Flutter
#39Earlier quoted context omitted.
Mainly "cross platform". Many people would interpret that as [desktop] platforms, e.g. Linux/Windows/Mac OS. Especially if you weren't previously aware of what Flutter is. Adding a "mobile" in there somewhere would be a significant improvement. In addition "movie app" is a bit underspecified. Maybe it's for managing movies? Editing them? Playing them? Especially when both confusions are combined, it can be easy to ge…
Yes but "app" is usually what you run on your phone, "application" is what you run on your computer, no?
Of course, "apps" is usually used to refer to [mobile] applications today, but it's still used in the other sense.
Re: Show HN: InKino – An open-source movie app made with Flutter
#40Earlier quoted context omitted.
I actually don't have any experience in that, but I think that you can absolutely do it. From what I understand, the IDEs just call the Flutter CLI and Dart analysis server, among other tools to get stuff done. From the top of my head, "flutter run", "flutter test", "flutter analyze", "flutter packages get" would be the commands you'd be using the most and could survive without using any IDEs. Of course you'd lose th…
Thanks. Is having XCode necessary in order to build and publish for iOS (I guess yes)? I don't use apple computers and use linux, so if that's the case I'd need to buy a Mac and XCode to do so, no?
For just Android, you don't need a Mac at all.