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Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

airma.sh

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Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#32
post #23

What does it use for networking?

Just plain ol' Websockets. But with a twist. I use 2 WS connections mirroring some packets on both, to deal with head-of-line blocking.

Interesting. Could you talk more about this?

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#33

Earlier quoted context omitted.

Just plain ol' Websockets. But with a twist. I use 2 WS connections mirroring some packets on both, to deal with head-of-line blocking.

Interesting. Could you talk more about this?

Will do when this is over. Right now I'm trying to prevent servers from melting. HN traffic...

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#36

Earlier quoted context omitted.

Interesting. Could you talk more about this?

Will do when this is over. Right now I'm trying to prevent servers from melting. HN traffic...

You've done a great job! It's stayed very responsive for the time I've played. I haven't even noticed any dropped packets, so your method for dealing with them seems to be working very well despite the high load.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#39

Earlier quoted context omitted.

Interesting. Could you talk more about this?

Will do when this is over. Right now I'm trying to prevent servers from melting. HN traffic...

Great job with the Game. Would love to read an article about how you developed this game and handled initial traffic.
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