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Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

airma.sh

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Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#292

Earlier quoted context omitted.

Whenever I see the term "web developers" in this context, I'm assuming it means all of the decisions they make given the requirements and inputs from others in the business. I think the web is currently terrible and I think modern web-development is to blame, but that includes the people behind the web-devs making the decisions that are being pushed onto the web-devs. There are a lot of things to blame for the curren…

See in my mind that’s like blaming construction workers for condos built quickly with shoddy materials. I don’t choose the materials I work with most of the time. I have worked on maybe one greenfield application in my entire life. It was really small and performed well. Everything else has been making the best out of bad decisions made by other people.

I agree that it isn't fair, but that's also just how it goes. I get blamed all the time for poor decisions made by my group, even if I agree that they are poor decisions.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#294

Damn, this game is so addictive, and so well done. Congratulations! I wish there were more stuff to upgrade/unlock, I've reached level 6 and even't unlocked anything in the past 3 levels. Hi from "Moz://a" in the game!

There should be an option for following/friending people, I had fun with a few guys and I'd like to know if they are logged and where they are.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#295

Damn, this game is so addictive, and so well done. Congratulations! I wish there were more stuff to upgrade/unlock, I've reached level 6 and even't unlocked anything in the past 3 levels. Hi from "Moz://a" in the game!

This game should be monetized, a couple of ideas:

1. You could sell "upgrades packets" in the login screen, so that one can start playing with an upgraded aircraft from the very beginning. 2. There could be other aircrafts that could be either unlocked with enough points or bought.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#296
post #95

BTW, it does not recognize 4 simultanous key inputs on Firefox 57. Other than that, it is really cool game! Great job!

That is up to your keyboard hardware. Unfortunately, most consumer level keyboards can't handle that.

Please forgive the random reply, but it's the closest to a direct message I can get. :)

Suggestion: place powerups in areas of the map that have not seen combat recently.

It seems like almost all the combat is over Europe, and the other areas of the map are almost always completely unpopulated. The most fun fight I had was when one other aircraft and I got into a dogfight near SA/Antarctica. It lasted several minutes, just the two of us. Even so, it only happened because I followed him there, and apparently he was just exploring the map.

So if you were to track combat activity on something like a heat map, you could spawn upgrades and powerups in cold areas of the map. This would encourage players to go hunting for them. As a result, different areas of the map would see combat regularly, and the hotspots would move around.

Also, if you spawned players in away from other players, it would encourage encounters around the map instead of concentrated in one area.

Finally, I use WASD in home-row position, and I'd like to rebind the the shoot and action keys. If you could make this possible, it'd be great.

Thanks for sharing your work. It's a fun game.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#298
This really is an addictive game and the attention to detail is amazing. As a web developer myself, I'm quite familiar with building a typical web application but nothing close to this. If you ever decide to write a piece explaining how you built this at the high level, peeps like myself will find it extremely valuable.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#299
post #266

Earlier quoted context omitted.

Then you played against bad Goliaths. You get slowly to them, and you don't one shot them. If they don't go in a steady line either (which they shouldn't and wouldn't if they knew enemy was around), then you won't kill them. When I played Goliath, Prowlers weren't my concern. My concern was resource starve or multiple vs 1 (the former usually due to the latter). A Prowler is great to one shot others; damaged airplane…

it doesn't matter what direction you're in. That first shot is a surprise attack. Immediately cloak and turn, and ram it two more times the same way, and he's dead. He can decloak you, but it won't stop you. Sometimes you get unlucky and the missile flips, but not often.

Ah, you got unlucky. Yeah whenever I read "lucky" or "unlucky" in gaming I frown. Its a self deception to deal with the painful truth that you didn't play good enough.

That wasn't luck; that was skill. They reacted to your missile. Either you're in range of him and he can decloak you, or he has enough time to deflect, or is resource starved due to bad play or overburdened from you (unlikely given you're Prowler) or others (bingo), or he is actually not moving in a straight line which he shouldn't (a premise you ignored thus far). Especially not if you just rammed it already, or if you kept killing them. Like, hello anticipation? Heck, if you kept killing them then they shouldn't stick to Goliath.

I found the Mohawk much more suitable to kill Goliath. He can't deflect all the missiles, and if he does its just a matter of avoiding him enough. As long as you can aim you'll deplete his resources way faster than any other airplane can. I found it great in CTF (though not in FFA; although FFA doesn't interest me as much as CTF). I find FFA unrewarding because you can't compete on K/D radio and there doesn't seem to be some kind of goal (the bounty # just dampens your K/D ratio and seems to be have the purpose of a recent scoreboard). To me, FFA is practice for CTF/BTR. Ironically, a good enemy of Mohawk is a skilled Prowler who can anticipate movement and aim. Didn't see many of those around though.

Another observation is that the Mohawk is great to spray with the flame buff.

Its also funny how much more defensive people play in BTR. If they put in that effort during CTF and FFA I'd have a way more difficult time.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#300
post #219

Earlier quoted context omitted.

I agree on Mohawk. Mohawk would be more worth it if score degraded a little more slowly. As it exists, Mohawk is a one-way ticket to the bottom of the scoreboard because it's so difficult to stay alive. (By the way, if you're reading and didn't realize, you can select any other ship any time. The buttons look disabled but they aren't.) Prowler is awesome against the Goliath. So, so good. In fact, I'd say the Prowler…

Were you BeatDaddy on the Euro server? I was zkdbnz. Reason I bring this up is to back up this point with a caveat: a skilled Prowler pilot is able to solo take down a Goliath only if the Prowler is faster (with upgrades). On the EU server, the meta was missile spam fest over Europe. So I took the stealth ship to the North Atlantic and Arctic Ocean. There, the playstyle of the Prowler is one of patience. Your first g…

> Your first goal is to never die. Period.

> The second objective is one of cowardice.

Those should be your goals in BTR and perhaps also in FFA (with less punishment so requires more discipline). If you find yourself unable to follow this playstyle I recommend trying out BTR for a while and apply the lessons from adapting your playstyle there on FFA. But FFA is just warming up for CTF/BTR IMO.

The reason why I quoted this is that it is untrue in CTF. Cowardice doesn't yield you the flag in CTF so you need some people on offensive. How many? That depends how good your defensive holds as well as how good you're at intercepting (f.e. I like to switch to Predator when I want to intercept). In CTF, the strategy you mentioned allows for a strong long term solution because defending is much easier than offending. But sometimes you need to sacrifice yourself for the team, or you need to attack (which puts a massive crosshair on you). Getting a lot of kills (and pretty much therefore upgrades) isn't difficult whilst you're not going for the flag. Also, if you're escorting the flag carrier your first goal isn't you not dying; its them carrying the flag to safety. There are some tactics like spraying and stopping the enemy with distractions but that won't stop players who have strategic oversight. At best you're a nuisance to them; that could be your goal.

The Mohawk (helicopter) is great in CTF because of its speed and because it can put pressure on key points, and its a strong contender versus stationary and slow. Strafing required some practice but eventually you will get the hang of it. Its sometimes a bit "YOLO", like for example flying through explosions where I am not entirely sure if its friendly missiles or not. Then I end up with say an upgrade, but I wasn't sure it was safe. I took quite some risks grabbing some upgrades. Defensive upgrade can safe you there. Another thing to remember with Mohawk is that Prowler can be seen on radar and they cannot keep up with you if you don't want them to. If you can strafe and spray and be a bit unpredictable with your movement you can give other players a hard time aiming (although I found many people to be rather terrible with aiming).

> I never was able to fully solo BeatDaddy, as once I lost my upgrades from an unrelated death the Prowler cannot tackle a more upgraded Goliath.

That's because the Prowler isn't that great against a Goliath; it is good to snipe one shot kills.

I found the best recipe in non-CTF for Goliath is to ignore them. The Goliath players are constantly playing "you can't kill me nanana". True, I can't, but you can't kill me either in my Prowler/Mohawk/Predator/Tornado and even Goliath itself. Instead of seeing them as a target you want to kill, see them as something which is out there to lure you to beat them in tennis or (ping) pong where they have an easy time to bounce all your balls back. Yet if you don't play, you can't lose, and meanwhile you can win from all the other players and they (the Goliath players) can't beat you either. If more people would do this, it gets very boring for the Goliath players. That's when you read in chat "I'm at the Canary Islands come and get me". I'm still chuckling on that one. You just know he's bottomfeeding from noobs who go for the "challenge", to grab some upgrades.

That's for FFA. That doesn't work in BTR though. BTR makes for a very boring Goliath matches IMO. In CTF, Goliath is very weak IMO. I don't see the point. Its very slow, it can't easily build up upgrades, and it can't troll/lure. It can sit on a chokepoint but then there's other stronger contenders. Only thing is 2 or 3 of them I couldn't get past when they were defending. Cause I couldn't kill them and they shot me. But that was me soloing on offensive versus 5 people on defensive. Some good Tornado players were also able to kill me. And in the end I did get past.

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