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Show HN: I taught my little brother JS, and he made this videogame in a week

s-poony.github.io

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Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#271
post #134

Earlier quoted context omitted.

With sufficiently high-frequency gyroscope data, it is possible to infer what a user types in with moderate precision. In some cases, it has even been shown to be possible to recover coarse audio data from the surrounding environment. https://bugs.chromium.org/p/chromium/issues/detail?id=421691 Browsers have added rate limiting to mitigate this threat. (Prior to that, my former team in Google Ads added our own rate l…

> gyroscope API we provided for ads Whaaaa?

What business model do you think Google has?

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#273
post #176

Earlier quoted context omitted.

But what if he wanted to turn it into a AAA FPS game with RTS elements in a persistent online world that supports millions of simultaneous users?

No, right now it's the RPG elements that are trendy, RTS is soooo 2000.

RPGs are soooo 2016. The current thing is battle royale games.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#274

Earlier quoted context omitted.

That was the next logical step during the early 2000s. Every bright-eyed college freshman on IRC was "recruiting" for his next awesome MMORPG idea.

It's still a thing. On gamedev forums and subreddits you still have people assembling a team. Of course he can't do any programming, he's only an idea guy and needs 5 programmers, 3 writers, 7 artists etc.

No he can't pay you anything, you'll get shares in the company which eventually will be worth gazillions because the idea is so good.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#275

Earlier quoted context omitted.

No, right now it's the RPG elements that are trendy, RTS is soooo 2000.

RPGs are soooo 2016. The current thing is battle royale games.

Touché. Between CoD, CS and BattleField, it's quite true.

I was more thinking of Assassin's Creed and Far Cry when I wrote that comment.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#277

how little is little? why didnt he post it here himself? feels a little suspect.

Maybe because he is not on hackernews? I told him I did this post, and he reads your comments, though. He is 15. I should have written younger brother and not little brother; english is not my native language.

i was 7 when i programmed on a commodore 64... and walked to school in 1 foot of snow... (kidding on the last one) sorry but he's not little but nice game.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#278

Look at the code guys [1]. I love it. This is simple. There is not a single line of bullshit. I hope he gonna become a great programmer and continue to make beautiful code like that. [1] https://github.com/S-poony/Ultra-Square-Catcher-USC-/blob/ma...

Agreed. There are so many JS projects these days composed of a dozen abstraction layers and barely-used libraries all mixed together and spread out across multiple files with an insanely complex "build system" on top, that it's very refreshing to see simple, self-contained JS.

It depends on your needs... Are you building a complex application with several developers. You probably want a build system and module based JS. I prefer react + redux + material-ui. Some of the new stuff around hooks and context could displace redux for smaller apps easily.

If you need a one-off page that does a little dynamic stuff? Drop in jquery+bootstrap and a little wiring js and be done with it. Not a huge fan of the size of jquery + bootstrap, but it's a fast path to done depending on your one-off needs.

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