Earlier quoted context omitted.
With sufficiently high-frequency gyroscope data, it is possible to infer what a user types in with moderate precision. In some cases, it has even been shown to be possible to recover coarse audio data from the surrounding environment. https://bugs.chromium.org/p/chromium/issues/detail?id=421691 Browsers have added rate limiting to mitigate this threat. (Prior to that, my former team in Google Ads added our own rate l…
> gyroscope API we provided for ads Whaaaa?
Show HN: I taught my little brother JS, and he made this videogame in a week
271–280 of 285 posts
Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#272Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#273Earlier quoted context omitted.
But what if he wanted to turn it into a AAA FPS game with RTS elements in a persistent online world that supports millions of simultaneous users?
No, right now it's the RPG elements that are trendy, RTS is soooo 2000.
Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#274Earlier quoted context omitted.
That was the next logical step during the early 2000s. Every bright-eyed college freshman on IRC was "recruiting" for his next awesome MMORPG idea.
It's still a thing. On gamedev forums and subreddits you still have people assembling a team. Of course he can't do any programming, he's only an idea guy and needs 5 programmers, 3 writers, 7 artists etc.
Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#275Earlier quoted context omitted.
No, right now it's the RPG elements that are trendy, RTS is soooo 2000.
RPGs are soooo 2016. The current thing is battle royale games.
I was more thinking of Assassin's Creed and Far Cry when I wrote that comment.
Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#276Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#277how little is little? why didnt he post it here himself? feels a little suspect.
Maybe because he is not on hackernews? I told him I did this post, and he reads your comments, though. He is 15. I should have written younger brother and not little brother; english is not my native language.
Re: Show HN: I taught my little brother JS, and he made this videogame in a week
#278Look at the code guys [1]. I love it. This is simple. There is not a single line of bullshit. I hope he gonna become a great programmer and continue to make beautiful code like that. [1] https://github.com/S-poony/Ultra-Square-Catcher-USC-/blob/ma...
Agreed. There are so many JS projects these days composed of a dozen abstraction layers and barely-used libraries all mixed together and spread out across multiple files with an insanely complex "build system" on top, that it's very refreshing to see simple, self-contained JS.
If you need a one-off page that does a little dynamic stuff? Drop in jquery+bootstrap and a little wiring js and be done with it. Not a huge fan of the size of jquery + bootstrap, but it's a fast path to done depending on your one-off needs.