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Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

airma.sh

251–260 of 316 posts

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#251

This is incredible! Were you a Subspace Continuum player? The similarities are many and my (albeit not great) skills translate right over. Although discrete life/weapon energy removes some of the 1v1 strategy, it doesn't feel lacking at all. Dogfighting is a lot of fun, lots of generally pleasant players in from HN. Love it! Wasted hours grinding level 4 but the rainbow flag was worth it so I can dominate with flair…

If (s)he isn't a Continuum player, I would be astounded. The default ship is pretty much the Warbird without a bullet. It handles like... identically. To the developer, if you want another, I develop another popular online game (TagPro) and I desperately want to help you make this a bigger game. This has incredible potential, and it mirrors a game I've been developing for like a year. I haven't had this much fun with…

TagPro is amazing, thanks for developing it! I love games with such simple controls and goals that lead to emergent strategies.

[0] http://tagpro.koalabeast.com/

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#252
post #156

Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…

The prowler is one of my favorites. Can take out a goliath or mohawk easily. The other units usually need assistance to destroy.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#254

Earlier quoted context omitted.

iOS 8.1.2 model A1532. I don't upgrade because it will slow down my phone. Probably not worth supporting. :) Adding new features and figuring out ways to keep people playing might be much more worth your time.

> Probably not worth supporting. I was going to disagree because the same countries that really like web games are often the ones using older handsets, but Apple themselves say only 8% of handsets are on iOS https://developer.apple.com/support/app-store/

1 in 10 handsets isn't a market you want?

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#255
post #213

Earlier quoted context omitted.

I agree on Mohawk. Mohawk would be more worth it if score degraded a little more slowly. As it exists, Mohawk is a one-way ticket to the bottom of the scoreboard because it's so difficult to stay alive. (By the way, if you're reading and didn't realize, you can select any other ship any time. The buttons look disabled but they aren't.) Prowler is awesome against the Goliath. So, so good. In fact, I'd say the Prowler…

Mohawk is strong on the side, spraying continuously. If they can be flanked its game over (tho a good player can reposition). I didn't play CTF though. Prowler is not very good against Goliath because the Goliath can deflect, and its deflect ability unstealths the Prowler. Only a Goliath who has bad reflexes and goes in a straight line gets hosed. And one rocket doesn't kill the Goliath. And as soon as they know Prow…

I find the Goliath simple to take down with a Prowler. Even when they discover you, you're close enough to fire. Even with a skilled player as long as you're not directly in his line of fire you're safe.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#256
post #14

I can't seem to get my aircraft to move forward using a keyboard. Flying backwards is fine, but using the ^ key is a nogo. Controller works fin theough! OS: Windows 10 (Build 16251) Browser: Firefox Developer Edition (58.0b10 64-bit)

I had to refresh the page once or twice throughout my play time because of key issues.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#258

Earlier quoted context omitted.

Everything is running smoothly so it's not the HN effect. Might I ask what OS/Browser/ISP are you using?

I also have this problem. Windows 10, Chrome (hardware accel disabled), Comcast.

I had to enable hardware acceleration to get more than 1 frame/second. It was smooth with hardware acceleration turned on.

I'm running chrome on ubuntu on a dell xps 13

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#259
post #176
post #156

Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…

To me it seems like Goliath becomes way stronger than any other ship once you have a lot of upgrades. Basically impossible to kill someone playing it safe with a max upgraded Goliath

The Tornado (3 missile) can take one out if the shots are well timed, i.e. waiting for other players to attack and it uses a number of deflects.
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