This is an impressively well stripped down app. It's all I ever wanted from OmniOutliner (remember when it shipped with OS X?). Unfortunately, I've been drawn in by the linking functionality in Roam/Logseq and cannot go back to a simple outliner, though this makes me want to. I don't think I'm a fan of the animated cursor while typing. It somehow makes the typing feel slower, like it takes some physical effort for th…
Show HN: Bike – macOS Native Outliner
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Re: Show HN: Bike – macOS Native Outliner
#242Earlier quoted context omitted.
Indeed. As far as I know, Core Animation was originally created as part of work on the first version of iOS (née iPhoneOS), where the target device, the original iPhone, was pretty severely memory and CPU constrained.
Here’s part of the ArsTechnica article on Leopard that discussed CoreAnimation: https://arstechnica.com/gadgets/2007/10/mac-os-x-10-5/8/ Of note: > [The] advent of Core Animation probably means that we'll have to endure some amount of gratuitously animated software created by "overly enthusiastic" developers. But the same was true during the introduction of styled text and color graphics. Mac developers learn quickly…
There’s a similar story around SwiftUI. It was initially created by the Apple Watch team at Apple, then extended to all the other OSes (all this was long before it was made public).
Re: Show HN: Bike – macOS Native Outliner
#243Earlier quoted context omitted.
Same. I am on 10.14 because there are some 32-bit apps I can't replace (either because there are no 64-bit versions, for instance some old emulators, or because there are but they cost money, or there are but they have other changes which I don't like. MS Office is an example of both of the latter.
OutlineEdit 3 supports macOS 10.14: https://outlineedit.com/home.html
It does work, but it's a little clunky IMHO. For instance, if you press Return in the middle of a line, I expect it to split the current paragraph into 2, but not in OutlineEdit (or Outlinely or OmniOutline).