Congrats! :) Since I haven't seen it mentioned here so far, there's a typo in the screenshots: 'Play without distrctactions'.
Show HN: I'm 48 and finally learning how to be a game developer
241–250 of 258 posts
Re: Show HN: I'm 48 and finally learning how to be a game developer
#242Nice. I'm 42 and in an undergrad program (my first) for a BFA in interaction design after being a web developer for 10 years. Feels great to make moves.
Re: Show HN: I'm 48 and finally learning how to be a game developer
#243Hey don’t let the world tell you 48 is “late”, never too late
Re: Show HN: I'm 48 and finally learning how to be a game developer
#244Earlier quoted context omitted.
Thank you!
Sure thing! BTW, I upgraded and tried your game and it's great! LOVE the authentic indie DIY backstory -- and "No ads / IAP / data collection of any kind" -- and the game itself is charming and challenging enough to make for a fun diversion. An absolute winner for casual iOS game. Hope it's a huge success and you go on to make lots more!
Nevertheless, I appreciate that you tried our game even with some UX friction and if I could impose on your kindness a little more, please consider leaving our game a rating and a review if you have extra time.
Thanks again!
Re: Show HN: I'm 48 and finally learning how to be a game developer
#245Earlier quoted context omitted.
Sure thing! BTW, I upgraded and tried your game and it's great! LOVE the authentic indie DIY backstory -- and "No ads / IAP / data collection of any kind" -- and the game itself is charming and challenging enough to make for a fun diversion. An absolute winner for casual iOS game. Hope it's a huge success and you go on to make lots more!
Thank you very much. You're not the only one who's been surprised about the iOS 15 thing. We'll be more mindful about version compatibility with the next update. We're not using any cutting-edge features here, so we probably don't need to set compatibility to the latest os version. Nevertheless, I appreciate that you tried our game even with some UX friction and if I could impose on your kindness a little more, pleas…
Re: Show HN: I'm 48 and finally learning how to be a game developer
#246Earlier quoted context omitted.
Note that half the time, you'd make typos and it wouldn't run. So it sounds nostalgic, but not so much. However, debugging it helped to learn the language. :) Dr. Dobbs Journal was probably the king of source code listings in magazine format. Pre-Internet, there were some remarkable mass-distribution Unix magazines with significant source code for utilities: Unix Review and Unix World. Even today, the back issues wou…
So I can see how you can debug BASIC when you're doing the magazine thing and it doesn't run. But what about hex...how did people even find where they made had typos?
I think it's important to realize that there was a golden age of early personal computing, but for most people it wasn't the first couple of years of toggle switches, very limited RAM and hex.
Unlike Raspberry Pi's, the early PC was a standalone device that needed a usable UI before it had widespread appeal.
Re: Show HN: I'm 48 and finally learning how to be a game developer
#24710 years ago, we did the same space game. It was done in Flash. https://www.youtube.com/watch?v=5b-SNsLbhUw
Re: Show HN: I'm 48 and finally learning how to be a game developer
#248I think you might find these topics useful, especially Jonathan Blow's as he notes changes (we have more abstractions that take us away from gaming progamming which was easier before). https://news.ycombinator.com/item?id=25788317 https://news.ycombinator.com/item?id=29127098 One interesting note was that TempleOS which is called a religious OS had a Commadore64 structure and it was apparently easy to make games on i…
Thank you very much for these links. One reason why I quickly decided to move away from Unity is that it's such a "big" program to make a relatively simple 2D game. I guess the level of abstraction that modern game engines provide is a double-edged sword in that while it is more accessible to users without a background in programming, it also obscures most of what's going on under the hood. So now game devs (as well…
Re: Show HN: I'm 48 and finally learning how to be a game developer
#249Wow, as someone who hit their mid thirties and basically decided the same thing congratulations! Do you have a next one in mind? Or are you going to see what the reception for this one is first? I must admit I focused on game jams to start, I've tried going down this road a few times before with little success. Having managed to complete a jam game has given me enough confidence to try and build something small which…
Thank you. We have a pipeline of ideas: some of them are pretty big in scope so will have to wait. Some of them are technically challenging so we'd have to level up in skill to bring them to life. I am afraid of game jams lol and I applaud people who enjoy it! Maybe I'll get brave enough to join one someday.
I'd say give it a go if you're feeling adventurous with the goal being just participating and maybe learning something. That's what I aimed for in my first jam and it ended up being a great experience when I had a bunch of fun collaborating and getting positive feedback from people for a game I'd made.
Looking forward to seeing what you come up with next then!
Re: Show HN: I'm 48 and finally learning how to be a game developer
#250Earlier quoted context omitted.
Thank you very much. You're not the only one who's been surprised about the iOS 15 thing. We'll be more mindful about version compatibility with the next update. We're not using any cutting-edge features here, so we probably don't need to set compatibility to the latest os version. Nevertheless, I appreciate that you tried our game even with some UX friction and if I could impose on your kindness a little more, pleas…
Another vote for not requiring the latest version