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Show HN: I built a word game. My mom thinks it's great. What do you think?

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Re: Show HN: I built a word game. My mom thinks it's great. What do you think?

#233
post #230
post #71

Product manager ex. game designer with a number of puzzle/word game in operation here. - Having a timer (urgency) is usually not a very good idea for thinky games. If you insist on having a timer consider making it count upwards. - Additionally as other commenters mentioned is the game is a time trial it needs an explicit “Start” button. Also stop the timer when user is not playing e.g. reading the rules. - There’s n…

Hi! I'm working on a project that could benefit from that kind of experience. Do you offer consulting services?

Sorry, I don't have capacity for more than a few comments here or a casual chat once in a while.

Re: Show HN: I built a word game. My mom thinks it's great. What do you think?

#234
post #106

Earlier quoted context omitted.

This is 90% of my thoughts as well. Another note I had is: keep the words to a specific category rather than a broad category. For example: the today’s puzzle of “professional sports teams” had 4/5 of the teams from the NBA. The 5th answer was either the Detroit “Lions” (a professional _American football_ team) or more likely the London “Lions” (a _British_ professional basketball team).

I live in the EU. I have no idea about US hand-egg teams. As long as these are proper words (e.g. Bucks, Lions) and they are not "rizzz" (or whatever other moronic sound comes out of people with 45 IQ) then people will play the game.

The sound "rizz" is present in the word "charisma".

Re: Show HN: I built a word game. My mom thinks it's great. What do you think?

#235
post #71

Product manager ex. game designer with a number of puzzle/word game in operation here. - Having a timer (urgency) is usually not a very good idea for thinky games. If you insist on having a timer consider making it count upwards. - Additionally as other commenters mentioned is the game is a time trial it needs an explicit “Start” button. Also stop the timer when user is not playing e.g. reading the rules. - There’s n…

> It’s okay to be US-centric actually, doesn’t matter unless you are very serious about monetizing it, and even then being US-centric will work. As a European who on a typical day uses/watched/reads more English than my native language, I agree. Except sports teams and other more locally phenomena. Those are the worst.

Nah, it's very annoying to be country-centric. The NYT game clues are just so fucking American sometimes and it's very irritating. It's difficult to avoid this altogether of course, but staying away from sports and politics helps a good bit.

Re: Show HN: I built a word game. My mom thinks it's great. What do you think?

#236
post #194
post #186

Earlier quoted context omitted.

>There’s no point of having a “Play again” option for a Wordle style daily game, the thinking part is already done, so any replay is just an exercise in dexterity. What if i'm handing it to a friend/spouse to play to beat my time? >Consider having some sort of overarching thing in your puzzle, so it’s not just five words on a specific topic to guess, but something more, like a hidden word across all five etc. This ma…

>What if i'm handing it to a friend/spouse to play to beat my time? I generally find it more effective to improve the parts that concern most of the audience, like the timer that is seen by every player. The pass-and-play use case is valid but seems pretty rare. >That just sounds like your idea for a different type of game. I like his current idea for this game. Yes, it’s a part of giving feedback, the author might n…

I don't think that commenter is irritated-- they're making gameplay comments just as you are, comments that you too are free to ignore.

Re: Show HN: I built a word game. My mom thinks it's great. What do you think?

#237
post #71

Product manager ex. game designer with a number of puzzle/word game in operation here. - Having a timer (urgency) is usually not a very good idea for thinky games. If you insist on having a timer consider making it count upwards. - Additionally as other commenters mentioned is the game is a time trial it needs an explicit “Start” button. Also stop the timer when user is not playing e.g. reading the rules. - There’s n…

What's the best way to monetize a game like this?

Re: Show HN: I built a word game. My mom thinks it's great. What do you think?

#238
It can be a slog to build and release a game like this, so well done on getting it out! Personally, I think it’s quite well polished UI wise. UX wise I guess keyboard input as others have said would be nice. On mobile I really want to drag the letters to re-order them, - but - at the same time it works just fine. We’ve had loads of feedback for https://puzzlist.com/stackdown and I felt pretty overwhelmed so if you feel like that, be encouraged, squint your eyes and see all the positivity from what you’ve made!

Re: Show HN: I built a word game. My mom thinks it's great. What do you think?

#239
post #71

Product manager ex. game designer with a number of puzzle/word game in operation here. - Having a timer (urgency) is usually not a very good idea for thinky games. If you insist on having a timer consider making it count upwards. - Additionally as other commenters mentioned is the game is a time trial it needs an explicit “Start” button. Also stop the timer when user is not playing e.g. reading the rules. - There’s n…

I really dislike your suggestion to eliminate the timer. You frame it like it’s objectively the better choice since you’re a professional - however it’s not. It’s a design decision that leads to a sense of urgency that many players enjoy. Games don’t need to be for everyone. This drive towards the most universally appealing, milquetoast design decisions neuters games.

Re: Show HN: I built a word game. My mom thinks it's great. What do you think?

#240
post #218

A coworker and my wife and I have recently been really enjoying https://bracket.city which is a crossword-clue inspired word game with daily puzzles. It does take a little while to figure out, I'd recommend starting off asking for hints fairly often to decrease frustration, but after a couple weeks my wife and I are on a streak of 3 days of scoring 100.

I thought this was way too hard. I didn't figure out a single word and even failed the tutorial. Seeing everyone loving it makes me feel really stupid.

I do think it is something that is a bit of a learned skill. I've done around 30 of them and the earlier ones I did rather poorly on, and even within the last 15 puzzles I had one where I scored 0. But the last 3 puzzles I've scored 100 on.

It's not for everyone I'm sure, especially if you are unfamiliar with common English phrases (like "bang for the buck").

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