Earlier quoted context omitted.
Fake Optimization in Modern Graphics (And How We Hope To Save It): https://www.youtube.com/watch?v=lJu_DgCHfx4
Dude is pitching and wanting funding for THEIR solution from the vids I saw, not a general industry change or free fix. Also their AI upscaling makes it look like the guy is wearing foundation and makes it hard to take seriously lol.
Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
231–240 of 254 posts
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#232Earlier quoted context omitted.
Fake Optimization in Modern Graphics (And How We Hope To Save It): https://www.youtube.com/watch?v=lJu_DgCHfx4
Dude is pitching and wanting funding for THEIR solution from the vids I saw, not a general industry change or free fix. Also their AI upscaling makes it look like the guy is wearing foundation and makes it hard to take seriously lol.
Terrible
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#233You said it's compatible with hardware from 15 years ago, but one of the examples have the graphical complexity of half-life from about 25 years ago, could this engine be optimized further to run on hardware from that vintage or at least closer to? Would be pretty cool making games that can run on a Ryzen 9950x 32 thread monster but scale all the way down to a 1Ghz Pentium III and a Voodoo 3.
The oldest computer that I have tried running this engine is a HP laptop from 2008, running a 32-bit version of Windows XP. It seemed to work fine, but I did have some issues with the Direct3D 9 renderer. The renderer works fine on other computers, so I have no idea if it's a driver bug (Intel tends to have buggy drivers) or if it's a bug on my part. The biggest problem with using old hardware is drivers. Older drive…
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#234Earlier quoted context omitted.
Hard to know how to respond to that. This could be applied to virtually all technology changes that benefit users but also make money for someone else. I assume you use a refrigerator and not a hole in the ground with ice. Have you been manipulated into giving money to Big Appliance?
Somebody in rural Africa once told me, "one advantage you have living in a colder area is that you don't have to run your fridge for half the year!" I honestly didn't have any good answer for him as to why I do anyway.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#235Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#236> Everyone always says that you "shouldn't create an open-world RPG", but that's just because they have never tried using the Trawmay SDK.
Love it <3
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#237Earlier quoted context omitted.
Somebody in rural Africa once told me, "one advantage you have living in a colder area is that you don't have to run your fridge for half the year!" I honestly didn't have any good answer for him as to why I do anyway.
Off topic but I always wanted a fridge that uses cold outside air to cool in the winter.
This paper [1] has some discussion of testing differences between 16 C, 25 C, and 31 C ambient exhaust conditions. It's actually a fairly significant difference under testing. ~(0.35, 0.70, 1.05) kWh / 24h for (16 degC, 25 degC, 31 degC). Refrigerators in experiments were kept at ~ 5 degC (approx 600 tests).
[1] https://d1wqtxts1xzle7.cloudfront.net/82169783/j.ijrefrig.20...
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#238This is really cool. You should organize a game jam for it. How is the wasm support? My main issue with Godot was large bundle sizes and slow load times. (GameMaker kicks its ass on both, but I never got the hang of it.)
I would say that it is way too early for a game jam. The webassembly builds seem to work fine. A basic project would take up around 20MB and takes a couple of seconds to load in, so it's not great, but then again I haven't done any optimizations for this.
All the more reason! Then you'd fix it faster ;)
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#239Earlier quoted context omitted.
"Screen resolutions from 320x200 to 800x600." Still, higher resolutions were not just invented because of Turbobloat.
But also a convenient excuse to sell more ramm and disk space 'for the textures'.
Of course after some point a higher rendering resolution starts giving diminishing returns if the resolution for the source material isn't also increased.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#240Earlier quoted context omitted.
Hard to know how to respond to that. This could be applied to virtually all technology changes that benefit users but also make money for someone else. I assume you use a refrigerator and not a hole in the ground with ice. Have you been manipulated into giving money to Big Appliance?
Somebody in rural Africa once told me, "one advantage you have living in a colder area is that you don't have to run your fridge for half the year!" I honestly didn't have any good answer for him as to why I do anyway.
Of course this might still be micro-optimization from a rural Africa point of view. And a part of the reason for running the fridge is still just convention and convenience.