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Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

airma.sh

231–240 of 316 posts

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#231

This is incredible! Were you a Subspace Continuum player? The similarities are many and my (albeit not great) skills translate right over. Although discrete life/weapon energy removes some of the 1v1 strategy, it doesn't feel lacking at all. Dogfighting is a lot of fun, lots of generally pleasant players in from HN. Love it! Wasted hours grinding level 4 but the rainbow flag was worth it so I can dominate with flair…

If (s)he isn't a Continuum player, I would be astounded. The default ship is pretty much the Warbird without a bullet. It handles like... identically.

To the developer, if you want another, I develop another popular online game (TagPro) and I desperately want to help you make this a bigger game. This has incredible potential, and it mirrors a game I've been developing for like a year. I haven't had this much fun with a webgame in a long time.

Feel free to email me, my email is in my profile

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#232
post #156

Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…

I agree on Mohawk. Mohawk would be more worth it if score degraded a little more slowly. As it exists, Mohawk is a one-way ticket to the bottom of the scoreboard because it's so difficult to stay alive. (By the way, if you're reading and didn't realize, you can select any other ship any time. The buttons look disabled but they aren't.) Prowler is awesome against the Goliath. So, so good. In fact, I'd say the Prowler…

Prowler is even better against Mohawk, especially those staying on the edge. One shot, one kill, they don't see it coming.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#233

Earlier quoted context omitted.

This is the kind of gaming experience I'm hoping webassembly will bring. No installation, just visit a website and play.

Isn't that the gaming experience Flash already brought?

You had to install Flash though.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#234

Earlier quoted context omitted.

If you balance pay vs. skill and the rarity of such an incredible web game...things are quite the way they should be. Reality. No one is going to pay an average web developer to care that much because they themselves do not care enough to invest in the talent or the time involved.

Even if you're a great developer, you might not be getting paid to care about performance. If "loads fast" is not a deliverable your employer cares about, they are not going to give you the time or budget to care about performance. Think of how many websites, especially for marketing purposes, are built by contractors who are getting tasked with making shiny, asset heavy websites that look good on the nice macbooks o…

facebook takes 25s to fully load

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#235
post #233

Earlier quoted context omitted.

Isn't that the gaming experience Flash already brought?

You had to install Flash though.

It was really nice to see browsers simply incorporate slow but steadily all the APIs that made Flash worth its plugin install (canvas, opengl, webaudio, input devices, sockets). Instead of battling head on with it they simply made it pointless since you now have the same capabilities inside the engine.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#236

Earlier quoted context omitted.

Meanwhile, I tried 3 different browsers and can't get past the "enter your name" screen on mobile. Apparently native inputs are too dated to use.

Worked fine on my aging Nexus 5X.

Aging?! Worked fine on my S4!

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#238
post #176

Earlier quoted context omitted.

To me it seems like Goliath becomes way stronger than any other ship once you have a lot of upgrades. Basically impossible to kill someone playing it safe with a max upgraded Goliath

Impossible 1-on-1, maybe. Bring friends/enemies and a Goliath goes down quick, especially if you can time your shots as the Goliath is deflecting someone else's.

If it takes multiple attackers to reliably bring down one Goliath, that's clearly overpowered.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#239
post #219

Earlier quoted context omitted.

I agree on Mohawk. Mohawk would be more worth it if score degraded a little more slowly. As it exists, Mohawk is a one-way ticket to the bottom of the scoreboard because it's so difficult to stay alive. (By the way, if you're reading and didn't realize, you can select any other ship any time. The buttons look disabled but they aren't.) Prowler is awesome against the Goliath. So, so good. In fact, I'd say the Prowler…

Were you BeatDaddy on the Euro server? I was zkdbnz. Reason I bring this up is to back up this point with a caveat: a skilled Prowler pilot is able to solo take down a Goliath only if the Prowler is faster (with upgrades). On the EU server, the meta was missile spam fest over Europe. So I took the stealth ship to the North Atlantic and Arctic Ocean. There, the playstyle of the Prowler is one of patience. Your first g…

JJ here, that was a nice skirmish, well done on the stealth kills.
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