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Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

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Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#222

Earlier quoted context omitted.

> And once Nobby says he likes Tramway, everyone realizes Vetinari was right all along XD Well, except for Detritus

Well OBVIOUSLY except for Detritus! Things is too many things to count.

Unless we are talking about liquid-cooled Detritus.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#223

Earlier quoted context omitted.

>Unity and Unreal are top-tier garbage that don't deserve our money and time. The bigger practical reason to use them is that people have experience and the plugin and extension ecosystems are rich and filled with battle tested and useful stuff. Both are effectively magical sandboxes where platform support is someone else's problem. Unity is still pretty great, but it's chained to a company that has no real business…

i've been doing this for decades and my bedroom work had never done anything but put unreal and unity to shame. from top to bottom i can not understand the ignorance of their design from a simple "a programmer is making this" standpoint, it comes from a legacy of "a rookie wannabe with too much money had a good shot and too much promotion" unreal is fucking awful, its a masterclass in how to not make: * components *…

If you can legitimately make a better engine in your basement, that's just as easy to use then please open source it. If it's in a high level language with types ( C#, Typescript, Haxe, Java) I'll personally donate 100$.

Both Unity and Unreal have cost billions to make.

Godot is cool, but GD script isn't fun( in general I hate learning a programming language for a single framework, dart is the last time I do that) and C# support is still ify. Godot tries to do everything Unity can, but can't do them particularly as well. The community is also a cult.

I've tried Godot like 3 times and it always feels like janky Unity.

During the Unity drama every single game dev post on Reddit would get a bunch of comments saying you should switch to Godot.

An open source game engine that doesn't accept PRs and is basically ran by 3 people.

Neat.

Personally my dream engine would be Haxe + an editor + docs + Web Assembly/Native/Mobile support.

But engines are very hard and expensive to make. For my current project, it's so text heavy I realized I'm better off just using React/HTML/CSS.

The game is meant to be played in a website, but it's going to be open source so you can run it locally if you wish.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#224

Earlier quoted context omitted.

Somebody in rural Africa once told me, "one advantage you have living in a colder area is that you don't have to run your fridge for half the year!" I honestly didn't have any good answer for him as to why I do anyway.

Off topic but I always wanted a fridge that uses cold outside air to cool in the winter.

That sounds either really difficult to make and maintain or an absolutely fridge industry destroying innovation. Given weather and stuff I fear the first. Sick idea tho. I know nothing of fridge engineering besides basics so could be way off.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#225

Earlier quoted context omitted.

I would argue refrigerators provide a lot more utility for most people than high poly counts.

I think I’ve gained more utility from being able to look at 3 spreadsheets at once than I’ve gained from my refrigerator(not if we’re counting the refrigeration of the supply chain for food and medicine then that wins out by a landslide)

Most people don't need 3 monitors. Pretty much everyone needs or has a fridge except for the least fortunate in society. He said most people, so u just fall in the much, much smaller minority with a bit of a questionable claim. Like, If u had to give up one, it'd be your fridge over monitors? Utility of the monitors runs out when u have to spend time getting fresh ingredients every other day.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#226

Earlier quoted context omitted.

Hard to know how to respond to that. This could be applied to virtually all technology changes that benefit users but also make money for someone else. I assume you use a refrigerator and not a hole in the ground with ice. Have you been manipulated into giving money to Big Appliance?

Fake Optimization in Modern Graphics (And How We Hope To Save It): https://www.youtube.com/watch?v=lJu_DgCHfx4

Dude is pitching and wanting funding for THEIR solution from the vids I saw, not a general industry change or free fix.

Also their AI upscaling makes it look like the guy is wearing foundation and makes it hard to take seriously lol.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#229

I'm starting to believe there is an external force that drives down the quality of game engines over time. In most tech, the things that catch on are the things that are the easiest to develop curriculum for. The shape of a node-based editor like Unity is uniquely suited to explaining over a number of classes. (Source: I had to learn Unity at my University) On the other hand, an engine like raylib can be grokked in a…

I love library based game dev, like raylib or libgdx, but there is a reason that games like slay the spire moved to unity and then godot for their sequel. That is to say, I don't think people are using Unity because they were mistaught by complexity loving professors.

Doesn't Slay the Spire rerender every card's render target every single frame? It runs like dogshit on the Switch for no good reason, given how graphically simple the game is compared to other titles on the platform.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#230

Earlier quoted context omitted.

Honestly this is the kinda stuff that put me off Godot. A million ways to do things and they all seem bad or feel like they’re going to shoot me in the foot later. Somehow I never had these issues in Unity

Man maybe I should have started with unity but I’m such a fucking hipster I just never go with the popular thing. Ultimately happy I don’t have to worry about the licensing BS and I still get to claim hipsterdom, but it’s clashing with my desire to work in ways that make sense to my poo brain.

I feel your frustration about spending years trying to understand the right way to use an arcane system. I don't know if this is the kind of response you were hoping for, but I urge you to just pick one method and try to develop past it, see how far you can get, see if it holds you back, if you needed to generalize better. Just brute force a couple approaches at random until you find one that lets you get shit done, so you can get to a working demo that has 1 semi-complete level/stage, no matter how hacky. Working on other things besides the difficult abstract one might lead you to useful answers or better ways of (re-)implementing features, and nothing will motivate you to find a system that works more than having a working demo that you know proves your concept, but also knowing the code is shit and ripe for refactoring.
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