Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
221–230 of 254 posts
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#222Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#223Earlier quoted context omitted.
>Unity and Unreal are top-tier garbage that don't deserve our money and time. The bigger practical reason to use them is that people have experience and the plugin and extension ecosystems are rich and filled with battle tested and useful stuff. Both are effectively magical sandboxes where platform support is someone else's problem. Unity is still pretty great, but it's chained to a company that has no real business…
i've been doing this for decades and my bedroom work had never done anything but put unreal and unity to shame. from top to bottom i can not understand the ignorance of their design from a simple "a programmer is making this" standpoint, it comes from a legacy of "a rookie wannabe with too much money had a good shot and too much promotion" unreal is fucking awful, its a masterclass in how to not make: * components *…
Both Unity and Unreal have cost billions to make.
Godot is cool, but GD script isn't fun( in general I hate learning a programming language for a single framework, dart is the last time I do that) and C# support is still ify. Godot tries to do everything Unity can, but can't do them particularly as well. The community is also a cult.
I've tried Godot like 3 times and it always feels like janky Unity.
During the Unity drama every single game dev post on Reddit would get a bunch of comments saying you should switch to Godot.
An open source game engine that doesn't accept PRs and is basically ran by 3 people.
Neat.
Personally my dream engine would be Haxe + an editor + docs + Web Assembly/Native/Mobile support.
But engines are very hard and expensive to make. For my current project, it's so text heavy I realized I'm better off just using React/HTML/CSS.
The game is meant to be played in a website, but it's going to be open source so you can run it locally if you wish.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#224Earlier quoted context omitted.
Somebody in rural Africa once told me, "one advantage you have living in a colder area is that you don't have to run your fridge for half the year!" I honestly didn't have any good answer for him as to why I do anyway.
Off topic but I always wanted a fridge that uses cold outside air to cool in the winter.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#225Earlier quoted context omitted.
I would argue refrigerators provide a lot more utility for most people than high poly counts.
I think I’ve gained more utility from being able to look at 3 spreadsheets at once than I’ve gained from my refrigerator(not if we’re counting the refrigeration of the supply chain for food and medicine then that wins out by a landslide)
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#226Earlier quoted context omitted.
Hard to know how to respond to that. This could be applied to virtually all technology changes that benefit users but also make money for someone else. I assume you use a refrigerator and not a hole in the ground with ice. Have you been manipulated into giving money to Big Appliance?
Fake Optimization in Modern Graphics (And How We Hope To Save It): https://www.youtube.com/watch?v=lJu_DgCHfx4
Also their AI upscaling makes it look like the guy is wearing foundation and makes it hard to take seriously lol.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#227Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#228Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#229I'm starting to believe there is an external force that drives down the quality of game engines over time. In most tech, the things that catch on are the things that are the easiest to develop curriculum for. The shape of a node-based editor like Unity is uniquely suited to explaining over a number of classes. (Source: I had to learn Unity at my University) On the other hand, an engine like raylib can be grokked in a…
I love library based game dev, like raylib or libgdx, but there is a reason that games like slay the spire moved to unity and then godot for their sequel. That is to say, I don't think people are using Unity because they were mistaught by complexity loving professors.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#230Earlier quoted context omitted.
Honestly this is the kinda stuff that put me off Godot. A million ways to do things and they all seem bad or feel like they’re going to shoot me in the foot later. Somehow I never had these issues in Unity
Man maybe I should have started with unity but I’m such a fucking hipster I just never go with the popular thing. Ultimately happy I don’t have to worry about the licensing BS and I still get to claim hipsterdom, but it’s clashing with my desire to work in ways that make sense to my poo brain.