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Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

airma.sh

221–230 of 316 posts

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#221
post #151

Earlier quoted context omitted.

The new era of Flash-type games?

"io games": Massively multi-player, real time, no login, no rounds (continuous game), just type your name and play. There probably were a few flash games like this, but didn't caught on like it has now.

How do they pay for server cost? Someone told me slither.io had made it's owner millions. I'm assuming there are ads?

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#222
post #176
post #156

Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…

To me it seems like Goliath becomes way stronger than any other ship once you have a lot of upgrades. Basically impossible to kill someone playing it safe with a max upgraded Goliath

Goliath is strong, and I haven't seen a very good player playing it (I was leading the list with it for some time). But I think a Mohawk (helicopter) player would eat it whole. Mohawk has high rate of fire so reflecting missiles isn't much use. It's also fast and its missiles are fast, so it should be like shooting a fish in the barrel. Oh, and you can strafe!

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#224
post #156

Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…

I agree on Mohawk. Mohawk would be more worth it if score degraded a little more slowly. As it exists, Mohawk is a one-way ticket to the bottom of the scoreboard because it's so difficult to stay alive. (By the way, if you're reading and didn't realize, you can select any other ship any time. The buttons look disabled but they aren't.) Prowler is awesome against the Goliath. So, so good. In fact, I'd say the Prowler…

I don't agree Prowler is good against Goliaths. Even if you find one that stays on the edge of the crowd and doesn't use radar, it takes so long to kill a G because of your poor damage potential. It's easy for another player to swoop in and steal your kill. And it only gets worse as Goliath upgrades Defense, Speed, and Energy.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#225
post #156

Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…

Another upgrade idea: anti-missile system. Rather than destroying, slowing or deflecting missiles, it would draw a vector in front of each missile as it gets close to you. Higher level could warn you earlier and draw more useful vectors.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#226
post #219

Earlier quoted context omitted.

I agree on Mohawk. Mohawk would be more worth it if score degraded a little more slowly. As it exists, Mohawk is a one-way ticket to the bottom of the scoreboard because it's so difficult to stay alive. (By the way, if you're reading and didn't realize, you can select any other ship any time. The buttons look disabled but they aren't.) Prowler is awesome against the Goliath. So, so good. In fact, I'd say the Prowler…

Were you BeatDaddy on the Euro server? I was zkdbnz. Reason I bring this up is to back up this point with a caveat: a skilled Prowler pilot is able to solo take down a Goliath only if the Prowler is faster (with upgrades). On the EU server, the meta was missile spam fest over Europe. So I took the stealth ship to the North Atlantic and Arctic Ocean. There, the playstyle of the Prowler is one of patience. Your first g…

For Goliaths the optimal strategy I found was to tail them and wait until they ran into some trouble on the front end. Its easier to make it a pack kill. Wait for a moment of weakness and then finish it off.

In general the optimal strategy seems to be sniping. Stay on the edges of the map (N. Europe, mid Africa) and then sweep in to more highly trafficked areas and pump in missiles. If you are ever hit retreat immediately until you recover your health. That's a pretty low risk way to stay at the top of the leaderboard.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#227
post #156

Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…

I really enjoyed this, primarily playing as the Tornado.

The main issue I had with the game was trying to get to spectator mode - it was a very short amount of time between respawns which was great, but hard to actually hit when trying. I'd suggest either or both of a hotkey to enter spectator mode, or a button to spectate after next death.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#229
post #165
post #156

Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…

while I agree about the prowler, i was holding #1 for a solid hour or two in the mohawk. It takes some strategy (mostly about orienting yourself north frequently), but it still is useful. I agree, if POV could be toggled to follow, it would be really solid. also, leveling up defense makes it suck less.

"orienting yourself to face north" is not a strategy, it's an interface deficiency. Yes, it would really help if viewport rotated with your aircraft !

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#230
post #176
post #156

Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…

To me it seems like Goliath becomes way stronger than any other ship once you have a lot of upgrades. Basically impossible to kill someone playing it safe with a max upgraded Goliath

Upgrades are designed in such way that Goliath benefits from them more than other aircraft.

Defense: +5% per upgrade. Goliath gains the most, while a Mohawk (helicopter) with 2 Defense upgrades blows up from a single Predator (default) missile. But you still need those 3 or 4 defense upgrades to survive a stray missile, or more importantly - a Prowler.

Speed: extra speed is not much needed on already fast aircraft, sight distance is limited and human reaction is limited.

Energy: it lets Goliath deflect and shoot more often. Others are not as energy intensive.

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