Show HN: Increase your productivity with ambient noise
211–213 of 213 posts
Re: Show HN: Increase your productivity with ambient noise
#212Earlier quoted context omitted.
Spice up your noise a bit: http://archive.org/details/ApplPi
beautiful! but how does it work? can we look at the source without decompilation?
As to how it works, internally there's a modular data processing pipeline. I wrote a number of modules that serve a specific purpose (sine wave, square, etc, and reverb, gain, etc). They all get connected together in a driver class. Each driver makes heavy use of random numbers. Those in turn decide the notes played and durations. The durations are extremely short, leading to a granular synthesis of sorts. The notes are chosen from classes I structured around standard chord theory and classical modes.
I have an unreleased version that processes mic input, but it's not ready for prime time yet.
Edit: I decided to release it, probably under AGPL license. Keep an eye on this page: https://github.com/hollingsworthd/ApplPi
Re: Show HN: Increase your productivity with ambient noise
#213Earlier quoted context omitted.
It depends on my mood. I find productive music to almost always lack vocals. I will list some artists and their respective albums, of the top of my head. (subgenres) Many of these artists have great discographies. Electronic 1. Glenn Underground - Atmosfear (house) 2. Aphex Twin - Ambient Works 85-92 3. Moby - 18 4. Space Dimension Controller - The Pathway To Tiraquon6 (soul-house) 5. Boards of Canada - Music has the…
Thanks for this list, I went through everything you listed and found a few new albums which fit my coding music tastes. Along the the same lines as fumar's suggestions, I recommend: 1. Music from Braid (yes, the video game) 2. Black Swan (Original Motion Picture Soundtrack) 3. The Social Network Soundtrack