Product manager ex. game designer with a number of puzzle/word game in operation here. - Having a timer (urgency) is usually not a very good idea for thinky games. If you insist on having a timer consider making it count upwards. - Additionally as other commenters mentioned is the game is a time trial it needs an explicit “Start” button. Also stop the timer when user is not playing e.g. reading the rules. - There’s n…
Ads aside, I'm curious to know what you think would be a good monetizing strategy for this kind of games (simple, online): subscriptions, sponsorship, donations..?