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Show HN: I got laid off from Meta and created a minor hit on Steam

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Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#214
congrats to the author!

i haven't had (enough?) opportunities to say this but - being laid off from a company that i thought was probably the best place to work at was actually likely the best thing to happen to my career. while things were real cushy at this job, my career was not going anywhere, and there was no way i would have taken the opportunities that have presented themselves after i was ejected.

so, while being laid off is never a good feeling, i hope that other folks affected by the tough market can find the silver lining and motivation that i did

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#217

Not to get too personal, but how did working on a video game affect your personal life? If you worked from home, do you have a wife/kids? Was anyone upset or disappointed you were working on a game and not getting another job at a big tech company? I don’t mean to be critical, but I’ve always faced pushback working on startups/side projects, and I’m wondering how that was for you?

Your partner stops you from working on startups and side projects? Come join the other 99% of us not working at a big tech company, life is still fulfilling, honest!

I've mostly worked in startups and on side-projects since I met my partner, so I'm fine there, but I think in many situaitons it's perfectly reasonable for a partner to push back on it. If your family relies on your income (and you don't have a decade of FAANG earnings saved) then it needs to be a family decision. Likewise if you have kids then anything that involves extremely long hours that prevents you from doing your share of childcare is also something that isn't an automatic yes.

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#220
Great work! My game has some features inspired by Ballionaire. I also used Godot, i need to dissect your pck file to see how you organized things. https://store.steampowered.com/app/3499470/Rogue_Bricks_Demo...

Although i should caution poeple, most indie games fail. They fail hard. #1 tip: your game must be good looking to sell copies.

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