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Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

racenis.github.io

211–220 of 254 posts

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#211

Earlier quoted context omitted.

Requires a 15 year old card (so, 2010.) Six years after Half Life 2 but looks like Half Life 1, which shipped with a software renderer (no GPU needed at all!) I fear the turbobloat is still with us.

Ok, so one the one hand we have one of the most universally acclaimed PC games in history, with a team of amazing programmers and artists behind it and a 40 million dollar development budget, and which represented the cutting edge of what was possible at the time in terms of squeezing every bit of performance out of a machine. On the other we have a one-person hobbyist project that is trying to make a statement about…

That six year gap between HL2 and 2010 is considerable, so I don't think I'm being terribly unfair. Also, the article invited the Half Life comparison.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#214

Earlier quoted context omitted.

To an absolute hardliner for appropriate technology, probably -- but simplicity isn't necessarily all-or-nothing, and (IMO) helping people pull off cool things with simpler tools isn't so bad. https://en.wikipedia.org/wiki/Appropriate_technology

Sure, but we're not talking about how to irrigate a field here, we're talking about being limited to 600x800 resolution when playing a game. Some people were teenagers when that was the best you could get, so I'm guessing they see it as a "good old days" baseline that they can be principled about while indulging their nostalgia.

There is no such resolution limit. That was a joke.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#215

Earlier quoted context omitted.

But also a convenient excuse to sell more ramm and disk space 'for the textures'.

Hard to know how to respond to that. This could be applied to virtually all technology changes that benefit users but also make money for someone else. I assume you use a refrigerator and not a hole in the ground with ice. Have you been manipulated into giving money to Big Appliance?

Somebody in rural Africa once told me, "one advantage you have living in a colder area is that you don't have to run your fridge for half the year!" I honestly didn't have any good answer for him as to why I do anyway.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#216

Earlier quoted context omitted.

And once Nobby says he likes Tramway, everyone realizes Vetinari was right all along XD (I'm just glad someone got the reference)

> And once Nobby says he likes Tramway, everyone realizes Vetinari was right all along XD Well, except for Detritus

Well OBVIOUSLY except for Detritus!

Things is too many things to count.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#217

Earlier quoted context omitted.

Manufacturing and shipping a new computer can be worth it long term. Improvements in performance and energy consumption can offset the environmental impact after some time. Of course for entertainment it’s difficult to judge, especially when you may have more fun on an old gameboy than a brand new 1000W gaming PC.

> after some time. This is doing a lot of heavy lifting in this sentence. What you're talking about is called the embodied energy of a product[0]. In the case of electronic hardware it is pretty staggeringly high if I'm not mistaken. [0] https://en.wikipedia.org/wiki/Embodied_energy

Yes it can be. Last time I did the maths for one of my use cases. It was a matter of a few years, when replacing a few old amd64 boxes by a single Mac mini.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#218

I'm starting to believe there is an external force that drives down the quality of game engines over time. In most tech, the things that catch on are the things that are the easiest to develop curriculum for. The shape of a node-based editor like Unity is uniquely suited to explaining over a number of classes. (Source: I had to learn Unity at my University) On the other hand, an engine like raylib can be grokked in a…

Games used to be crisp as hell, and now they run like shit, crash, and take 150gb to download, and 150 years to launch. If we played games for graphics, one of the most popular MMOs wouldn't be based on a browser game from 2002, in fact we wouldn't be playing games we would be playing real life.

Look at what Epic Games did with fortnite. They killed a competitive scene game that ran smooth for turbobloat graphics and skins.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#219
post #170
post #71

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"This is like the conspiracy that women's pants don't have pockets to sell more purses." Oh my god, this explains everything! (btw. I recently learned, that the 9/11 inside job conspiracy evolved. Nowdays the standard theory is, that there were not even planes in the first place, just bombs and smoke)

[flagged]

I cant tell if you're on the side of conspiracy or not but you are correct that no plane crashed into building 7. Debris fell from 1 and 2 and set the building on fire, and since there was no fire suppression, it all went up pretty badly

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#220

Earlier quoted context omitted.

Hard to know how to respond to that. This could be applied to virtually all technology changes that benefit users but also make money for someone else. I assume you use a refrigerator and not a hole in the ground with ice. Have you been manipulated into giving money to Big Appliance?

Somebody in rural Africa once told me, "one advantage you have living in a colder area is that you don't have to run your fridge for half the year!" I honestly didn't have any good answer for him as to why I do anyway.

Off topic but I always wanted a fridge that uses cold outside air to cool in the winter.
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