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Show HN: I made a free animator. Think Adobe Illustrator but for animation

trangram.com

211–220 of 257 posts

Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation

#211

This is great. I have actually written about how this is a great opportunity: an "excalidraw for animations". Try to make the people land immediately on the editor instead of the landing page. And focus on the sharing aspects so it gets viralized. Public you're aiming to?

Thanks for you suggestions. The landing page is still under development and may be updated any time in the future.

Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation

#212

Earlier quoted context omitted.

Your words mean a lot to me. In designing and implementing Trangram, ease-of-use ranks high on my list of priorities, alongside functionality and safety. Just as you mentioned, one of my primary motivations was to facilitate the creation of educational materials, which I was particularly inspired by experiences while watching The Power Of A Mathematical Picture https://www.youtube.com/watch?v=6vnMT70HOxc&list=PLOxODW…

Same experience. Very easy to use and plenty of functionality. What is safety?

By safety, I means a safe environment for users especially children to browse and learn content shared on Trangram, as well as security aspects including authentication, authorization and data privacy.

Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation

#213

Earlier quoted context omitted.

Your words mean a lot to me. In designing and implementing Trangram, ease-of-use ranks high on my list of priorities, alongside functionality and safety. Just as you mentioned, one of my primary motivations was to facilitate the creation of educational materials, which I was particularly inspired by experiences while watching The Power Of A Mathematical Picture https://www.youtube.com/watch?v=6vnMT70HOxc&list=PLOxODW…

Love it. Tutorial would be lovely, and grid, and lock object... How do you make a new frame

We're committed to creating tutorials in the future when we have the capacity to do so. In the meantime, I encourage and welcome anyone who enjoys sharing their knowledge from using Trangram to create videos for others to learn from.

Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation

#214
post #39

Earlier quoted context omitted.

Your words mean a lot to me. In designing and implementing Trangram, ease-of-use ranks high on my list of priorities, alongside functionality and safety. Just as you mentioned, one of my primary motivations was to facilitate the creation of educational materials, which I was particularly inspired by experiences while watching The Power Of A Mathematical Picture https://www.youtube.com/watch?v=6vnMT70HOxc&list=PLOxODW…

Good luck on your mission! As a kid/teenager who grew up creating animations and games on Flash (from v2 to v5) I've always felt that since then only the people really into animation have been able to play with it, the tools are not approachable, you need to learn a lot before you can do the basics which were quite straightforward with Flash. I really hope Trangram gets some traction so you have the time and resource…

Thank you so much for your support and kind words! With support like yours, we're optimistic about the future and excited to see where Trangram goes.

Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation

#215

This looks awesome. Some suggestions though: - Would be awesome to be able to open an existing animation (eg. like any of the ones showcased). It's a built overwhelming for a noobie opening up to a blank editor page. - Could also consider putting a tutorial video Anyways I'll have to play around with this.

Your suggestions are greatly appreciated. We're constantly looking for ways to enhance the user experience, and your input will definitely be taken into consideration.

Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation

#216
post #190

Earlier quoted context omitted.

Add to the list that when we resized the window or went fullscreen the typical Flash app would keep its original size. A Flash app born for 800x600 screens wouldn't look well in a 1366x768 screen or 1080p ones. It became tiny as resolution increased and diagonals more or less didn't. Then Steve Jobs and battery life or removing a competing ecosystem.

Not my experience outside of aspect ratio mis-matches. Flash content used a lot of vector art which scales fantastically. It not resizing is the developer's fault, not the technology's (which is common with Flash, it got blamed a lot for its misuse).

I know. I even built a Windows screensaver in Flash around 2000 but I don't remember the details. Anyway the web was littered by tiny and more tiny Flash apps that never filled the page beyond their originally assigned size. I guess that the customer never paid for the necessary updates or the dev was not available anymore. Customers eventually switched to HTML and JS.

Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation

#217

Earlier quoted context omitted.

No. Generally, the missing features you mention were inconsequential to decision-makers (outside of some ideological devs) and many of them were being gradually addressed by Macromedia/Adobe anyway. Flash died because Microsoft was agressingly nipping at Adobe on the commercial side with Silverlight, because standard bodies were finally chipping away at its feature advantages with long-needed improvements to HTML, CS…

I'm surprised you bothered to mention SilverLight. It was Microsoft's intent, sure, but did it ever have any uptake? It's more of a curiosity or footnote than a relevant factor.

The original Netflix streaming site used Silverlight, I'm guessing because browser DRM wasn't up to snuff at the time. That's about the only time I willingly used it.

Re: Show HN: I made a free animator. Think Adobe Illustrator but for animation

#219

Earlier quoted context omitted.

I'm surprised you bothered to mention SilverLight. It was Microsoft's intent, sure, but did it ever have any uptake? It's more of a curiosity or footnote than a relevant factor.

Yeah, coming from back at that time, to consider Silverlight at all is to give it too much credit. Jobs and his unwillingness to support it on iPhone killed Flash, and that's that.

Word on the street, at the time, was that Apple and Adobe collaborated actively on making Flash work on the iPhone without straining its battery. It is the failure to achieve that goal that prompted the whole about-face.
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