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Show HN: I may have created a new type of puzzle

dogbunnypuzzle.com

211–220 of 485 posts

Re: Show HN: I may have created a new type of puzzle

#212
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

Thank you.. As fun as it was to solve the simple puzzle, nothing will replace the joy I felt when I showed it to my 8 year old daughter to see her solve it in 2 minutes flat with no instruction at all. Thank you for making it possible. I had to ask her to persist for a bit as she didn't exactly see what had to be done. She knew what had to be done once she accidentally swiped and saw to rabbit get dragged along. May be an animation showing what is possible will help here.

Re: Show HN: I may have created a new type of puzzle

#213
post #175

(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…

That was fun but I didn't see any reward effect at all.

Did you get both rabbits to the carrot?

Re: Show HN: I may have created a new type of puzzle

#217
I shared it with my wife because she likes puzzles. It took her about a minute to figure out how the game worked. Once she knew what to do she how do play - she was done in under a minute and said it was fun.

Nice work! Any feedback I would give is in other comments.

Re: Show HN: I may have created a new type of puzzle

#218
post #84

Earlier quoted context omitted.

> The one thing that annoys me is that I can't see what a symbol is In a similar vein, when both dog and bunny are on one field, I can't choose which one to pick up.

If you’re fast enough you can pick up one, drop somewhere and pick up the other when the first one is animating back.

This is the way. Moving also reveals the location they are on, if obscured.

Re: Show HN: I may have created a new type of puzzle

#219

This puzzle is so cool because it revolves around casual graphs in classical planning problem! One can use heuristics based search to come up with optimal solutions. I really like this innovative approach to the design. However, one edge from house to tree wasn't clear at first because, I thought of it as logical or while it was about logical and. Other than that, pretty awesome work!! Edit:: Scrolling down the comme…

I didn't have a problem with that edge.

Re: Show HN: I may have created a new type of puzzle

#220
post #57

Feedback: 1. It was good enough that I finished. This is success! Good job! 2. It took me too long to realize characters could occupy the same space, and the game doesn't draw characters occupying the same space very well. 3. The flashing lights at the end are too fast, slow them way down and it will still look good. You'll probably only have to change a number in your code.

Yeah, this was fun to solve. Re: 2, it seems intentional when two occupy the same space, 1 of them gets priority and has to be moved first? Ideally, you could pick which 1 of the 2 you could move, but removing this choice makes the puzzle harder. Re: 3, I don't like the flashing lights/colors at all. Putting a "You win" or "Congrats" somewhere prominent on the page is probably enough. Flashing colors is very painful…

The return to location animation helps here. Drag one animal and the one underneath is available to drag. Probably not very accessible but actually a fun, possibly unintentional, mechanic. Can also drag to see location icon underneath.
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