> Oops!
> navigator.sendBeacon is not a function
And it shouldn't be one.
201–210 of 211 posts
> Oops!
> navigator.sendBeacon is not a function
And it shouldn't be one.
Earlier quoted context omitted.
It’s amazing this runs perfectly smooth on my iPhone 12 mini That is indeed a very cool scene being about to wander around and still have decent resolution
Ah the timeless joy of falling through the floor geometry. Seriously though - it's breathtaking. The first guy who figures out the bridge between splats and dynamism - animation, editing, responsiveness - is going to be one of the immortals of 3d design.
Remembering how we used to cheat by projecting hi-res texture maps onto simple geometry to save modeling background objects with the trade-off of constraints on size, viewing angle, shadows, etc. With the relative ease of capturing these splats at high-fidelity, can they be used in a scene as projection-map-like 'fakes' except with far fewer constraints?
Earlier quoted context omitted.
It’s amazing this runs perfectly smooth on my iPhone 12 mini That is indeed a very cool scene being about to wander around and still have decent resolution
Ah the timeless joy of falling through the floor geometry. Seriously though - it's breathtaking. The first guy who figures out the bridge between splats and dynamism - animation, editing, responsiveness - is going to be one of the immortals of 3d design.
This doesn't work at all for me (Linux desktop, tried with Firefox and Chrome). I only see "fullscreen-extended blurry thumbnails" of the splats.
If you can, please check any output/errors on the developer console?
Last lines:
HTTPS-First Mode: Upgrading insecure speculative TCP connection “http://superspl.at/” to use “https”.
HTTPS-First Mode: Upgrading insecure request “http://superspl.at/” to use “https”.
Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://sentry.sc-prod.net/api/302/envelope/?sentry_version=7&sentry_key=d107d06d48c2e0f20554f721048e3faa&sentry_client=sentry.javascript.react-router%2F10.50.0. (Reason: CORS request did not succeed). Status code: (null). 2
can't access property "messageManager", target is null ExtensionParent.sys.mjs:75:42
verifyActorForContext resource://gre/modules/ExtensionParent.sys.mjs:75
recvAPICall resource://gre/modules/ExtensionParent.sys.mjs:1186
_recv resource://gre/modules/ConduitsChild.sys.mjs:90
receiveMessage resource://gre/modules/ConduitsParent.sys.mjs:474
Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://sentry.sc-prod.net/api/302/envelope/?sentry_version=7&sentry_key=d107d06d48c2e0f20554f721048e3faa&sentry_client=sentry.javascript.react-router%2F10.50.0. (Reason: CORS request did not succeed). Status code: (null). 2
Missing resource in locale fr: devtools/client/toolbox.ftl
can't access property "messageManager", target is null 3 ExtensionParent.sys.mjs:75:42
Cross-Origin Request Blocked: The Same Origin Policy disallows reading the remote resource at https://sentry.sc-prod.net/api/302/envelope/?sentry_version=7&sentry_key=d107d06d48c2e0f20554f721048e3faa&sentry_client=sentry.javascript.react-router%2F10.50.0. (Reason: CORS request did not succeed). Status code: (null).
TypeError: Response constructor: Response body is given with a null body status. Utils.sys.mjs:279:17Does anyone know if it's already possible to build gaussian splat of the person that moves/rotates from the single camera? (I.e. to use sequence of frames to reconstruct occluded parts of the body for other frames)
I watched this 1 month old video two days ago: https://youtu.be/X8yRlA7jqEQ It kinda splatted my mind. As I understand it, Gussian Splats aren’t a method of constructing missing data in the sense you’re asking here. But there are other, well established, methods of generating missing data in convincing manner, that are beyond my field of expertise or interest to be able to repeat here. With the added benefit that if…
[1] https://openaccess.thecvf.com/content/CVPR2025/papers/Wu_Sin...
Earlier quoted context omitted.
Ah the timeless joy of falling through the floor geometry. Seriously though - it's breathtaking. The first guy who figures out the bridge between splats and dynamism - animation, editing, responsiveness - is going to be one of the immortals of 3d design.
If you don't mind a basic but tangential question... I understand that splats like these are essentially a separate domain from traditional polygonal 3D scenes in a tool like Blender, but is it currently possible to use splats like the strawberry as elements in a Blender scene if they don't animate or interact any more than the camera / lights moving and being occluded by foreground objects? Remembering how we used t…
I think the "right" way to do it without forking Blender would be to write an OSL shader. Though the way I personally would have done it would be to convert the splat into an angle-dependent Math Node tree for an Emission shader, probably automatically with a Python script.
Trouble is light fields don't block geometry, so they would effectively blend additively and you would see right through them like a hologram. Easy enough to fix though, with a dummy mesh to composite out the background. Or you could just render the splat separately outside Blender, and composite your scene on top of it.
I'm not sure why you would want to, though. The splats couldn't be lit by any of the lights in your scene, nor can they receive shadows cast by any objects in your scene, because they're precomputed light fields. Objects in your scene could be lit by the splats, but it's not immediately clear to me that it would be much more useful or better than just having photos on billboard planes.
I think there might be a misunderstanding that splats provide a way to compute realistic lighting. In reality, they're only a way to store and sample pre-computed or measured lighting AFAIK, hence the need for OP's big camera rig. So integrating them into scene lighting or skeletal animation doesn't really apply.