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Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

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201–210 of 254 posts

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#203

Earlier quoted context omitted.

But also a convenient excuse to sell more ramm and disk space 'for the textures'.

Hard to know how to respond to that. This could be applied to virtually all technology changes that benefit users but also make money for someone else. I assume you use a refrigerator and not a hole in the ground with ice. Have you been manipulated into giving money to Big Appliance?

Fake Optimization in Modern Graphics (And How We Hope To Save It):

https://www.youtube.com/watch?v=lJu_DgCHfx4

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#205

" Some might say "just get a better computer". This is why getting a better computer is bad: 1. Affordance: A lot of people, especially from 3rd world countries are very poor and can't afford to buy hardware to run Turbobloat. 2. e-Waste: Producing computer chips is very bad on the environment. If modern software wasn't Turbobloated you would buy new hardware only when the previous hardware broke and wasn't repairabl…

They say that but the engine seems to require an OpenGL 4 GPU while the graphics look like something that could be done on a Voodoo card.

Requires a 15 year old card (so, 2010.) Six years after Half Life 2 but looks like Half Life 1, which shipped with a software renderer (no GPU needed at all!)

I fear the turbobloat is still with us.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#206
post #25

"A thing should be a thing. It should not be a bunch of things pretending to be a single thing. With nodes you have to pretend that a collection of things is a single thing." Just want to say this line was great, very Terry Pratchett. Feels like something Sam Vimes would think during a particularly complex investigation. I love it and hope you keep it moving forward. Haven't gotten a chance to mess around with it, bu…

Unfortunately everything is a collection of things pretending to be a single thing, even single things. The best we can do is pretend, or avoid finding out.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#207

I replayed Half-life 2 recently and was struck, even without high-res texture packs, how amazing the game still looks today.

Did you play the original Half-Life 2 from 2004 or one of the "remasters" (though they weren't called that) that comes every few years that updates the graphics and/or engine slightly?

Fair question - no, I just played whatever's on Steam, on Linux. Maybe the textures are higher quality, but I remember the physics-based gameplay fresh as when I was playing in 2004!

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#208

Earlier quoted context omitted.

Well... I recommend you to try an old Amiga 1200 . You will find a big surprise how this 20 Mhz machine it's highly responsive, and boots faster that any current machine with Windows 10/11. However, it would not look fancy to our current eyes.

Loading times from floppies wasn't even remotely quick.

Launching a game off a floppy was much faster than opening the bloatware that is steam and then downloading gigabytes of bloat.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#209

Earlier quoted context omitted.

They say that but the engine seems to require an OpenGL 4 GPU while the graphics look like something that could be done on a Voodoo card.

Requires a 15 year old card (so, 2010.) Six years after Half Life 2 but looks like Half Life 1, which shipped with a software renderer (no GPU needed at all!) I fear the turbobloat is still with us.

Ok, so one the one hand we have one of the most universally acclaimed PC games in history, with a team of amazing programmers and artists behind it and a 40 million dollar development budget, and which represented the cutting edge of what was possible at the time in terms of squeezing every bit of performance out of a machine. On the other we have a one-person hobbyist project that is trying to make a statement about consumerist expectations for more, more, more.

If you're sincere about that comparison then I think you're missing the point.

Being able to run something on fifteen year old machines is still plenty anti-turbobloat. And I suspect the 2010 requirement has more to do with the fact that it's pretty difficult to debug software for 1990s hardware that you don't have (or lack proper emulation for).

And if you go back far enough one reaches a tipping point where supporting old hardware can get in the way of something running on new hardware, especially if we're talking about games, unless we're really careful about what we're doing and test on real hardware all the time. Not very realistic for a one-person side project.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#210

" Some might say "just get a better computer". This is why getting a better computer is bad: 1. Affordance: A lot of people, especially from 3rd world countries are very poor and can't afford to buy hardware to run Turbobloat. 2. e-Waste: Producing computer chips is very bad on the environment. If modern software wasn't Turbobloated you would buy new hardware only when the previous hardware broke and wasn't repairabl…

Manufacturing and shipping a new computer can be worth it long term. Improvements in performance and energy consumption can offset the environmental impact after some time. Of course for entertainment it’s difficult to judge, especially when you may have more fun on an old gameboy than a brand new 1000W gaming PC.

> after some time.

This is doing a lot of heavy lifting in this sentence.

What you're talking about is called the embodied energy of a product[0]. In the case of electronic hardware it is pretty staggeringly high if I'm not mistaken.

[0] https://en.wikipedia.org/wiki/Embodied_energy

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