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Show HN: A friend and I spent 6 years making a simulation game, finally released

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Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#202
post #112

Earlier quoted context omitted.

And Apple is no longer the cool company it used to be. Their decline in hardware and software quality was what made me stopped buying Macs after being a fan for the longest time.

Is this a joke? Apple with M1 and iterations is changing the industry.

Like it was mentioned earlier, yes M1 kicked off for one year all the others in terms of performance - but hey, now we have 12th gen Intel Core H-series processors which have caught up (and overtook already from what I've seen in benchmarks) Apple's M-serie processors.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#203
post #112

Earlier quoted context omitted.

And Apple is no longer the cool company it used to be. Their decline in hardware and software quality was what made me stopped buying Macs after being a fan for the longest time.

Also Steve Jobs is dead

The dude's just woke up - this needs a spoiler tag.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#204

Earlier quoted context omitted.

> 1% of our potential user base How did you determine this? Factorio is available for Mac. How did they, and other game developers, justify the work for a Mac port?

Author mentioned that they only use unity for the rendering and audio, cross-platform games will use unity for a lot more, and generally get cross-platform for a significantly reduced "cost". This project is in C# so that's the first hurdle, I'd guess.

C# has had cross platform support for 17 years. Without getting into the horror show of absolutely counter-intuitive acronyms that is modern .NET development (of which C# is a part), .NET now directly and natively supports cross platform targeting. I can build a Linux/Mac/etc binary from my Windows machine with the same compiler by changing a single flag. It's pretty cool stuff.

The Uno platform is a third party project that ties this, and more, together to enable building single code-base cross platform apps with native UIs simultaneously targeting Windows/iOS/Android/Web (WebAssembly)/Linux/macOS/Surface Duo.

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#205
post #74

Earlier quoted context omitted.

Aww, thanks! We heard lots of feedback about tutorials and it is our priority to improve them. > My only request would be to make it so you can click on a product and have it take you to the recipes involving it. Try right-click! > I also really like the design choice to not have to lay power lines everywhere. Haha, this was removed due to time constraints. We were thinking to have it introduced in some lightweight f…

Power tends to be interesting when it can be used for logic control - having some trigger that causes a portion of the industry to go dark to focus on some rarely used portion - too many games throw power in just because it's everywhere in factory sims. As you continue to develop the game I'd suggest you make sure the features you add are always accompanying some interesting feature expansion - one thing that always…

I think it’s less about making a choice between one and the other, and more about committing to the features. Satisfactory could easily have a decent combat component to it (more specifically, the factorial model of automated combat makes perfect sense for a factory game, and 3D tower defense games are quite viable).

The problem with Satisfactory is they half-assed it — they didn’t commit to adding combat, they just tossed it in because why not. There’s nothing really stopping them from layering on combat mechanics without disrupting their current gameplay… they just need to actually do the full job, or not at all.

It’s not even unreasonable, as currently the game has no real driver for optimizing base layout or production rates beyond your personal interest in doing so.

Power, per your description, is the same; if you just toss it in because why not, it adds nothing to the game, and usually detracts from it instead. Ultimately any additional mechanic needs to be “worth its weight”, and should either alter your interaction with existing mechanics, or enhance those interactions.

Simply targeting “more simulation” isn’t sufficient justification on its own

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#206

I bought it last night and played for about 5 hours and can't wait for my work day to end today to get back into it. Overall, I'm pretty happy with it. Factory building with a dash of colony sim mechanics. My only criticism is that the tutorial is a bit lacking and basically info-dumps a lot of "what" without a lot of "why". If I didn't have experience with other factory building games, I'd probably be completely los…

Also looking forward to how the game will progress over time!

Re: Show HN: A friend and I spent 6 years making a simulation game, finally released

#208

Earlier quoted context omitted.

Is this a joke? Apple with M1 and iterations is changing the industry.

In the industry I'm in (just fintech SAAS), the only "change" I've been noticing is that all of our Mac user devs have even worse local development performance than before: inability to run some Docker containers, and very slow local server runtime. I may be straying away from M1-related issues now, but I've also been seeing widespread Linux-style "why can't I share my screen?"-type problems. Not to mention fear of i…

I work in fintech saas and yes this has been an issue; my 11 year old x220 felt faster than the m1 when working on our monolith and services written in asp.net core and the docker services it needs. For everything native, it’s really fast. You really need to be careful to have everything native. With .net 6 which has an m1 target things are so much better. Same for the jvm, android dev and react native. Xcode is still buggy but we only use the tooling anyway.

In short; it started out rocky, but, if you are careful and use only native application so Rosetta doesn’t kick in, it is a phenomenal machine (I have the air); great keyboard, touchpad and screen, great battery life and it stays cool throughout a development day.

If you need x86/64 binaries, then these laptops are not a good choice; wait until there are m1 arm targets.

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