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Show HN: Coding Font – A game to find your favorite coding font

codingfont.com

201–210 of 222 posts

Re: Show HN: Coding Font – A game to find your favorite coding font

#201

I like the idea. Some thoughts: - Center the code samples on the page. So that your not unintentionally one over the other due to differences in viewing angle and vision ability. - Make all the fonts equal in height regardless of font point. Knee jerk reaction will be to go with the font that is closest to a persons normal preference. - Hide Font names and size/points. - Light theme and other color options. - Other p…

i was pretty impressed that my final pair ended up being fira code and fira mono, so i tried switching my terminal font from bitstream vera sans mono. it looked markedly worse - i switched back within a couple of minutes. i think your point about the displayed text size affecting my judgement is spot on.

Re: Show HN: Coding Font – A game to find your favorite coding font

#204
post #103

Earlier quoted context omitted.

Include proportional fonts. I know I'm not the only one that uses one. Specially I use Input which has both mono and proportional versions and designed for programming.

You are not the only one. I've used proportional fonts exclusively for 10-15 years and will never go back to monospaced. In the past I used Verdana, Georgia, and Trebuchet MS. That last one may seem like an odd choice, but I really like the way it renders on a high-DPI display, with thick readable strokes and easily distinguished "confusable" characters. Trebuchet MS does have some flaws, so I started customizing it…

Do you have the font or your modification scripts up on github?

Re: Show HN: Coding Font – A game to find your favorite coding font

#205
post #42

Nice! Suggestions: -- make the individual fonts compete more times in randomized comparisons (one font should not win over a single other) -- option to overlap the renderings in a canvas with bitmap difference (to highlight the differences in glyphs) -- option to choose the text to be rendered, with syntax highlighting -- upload fonts for further comparison (maybe through @font-face src URLs); edit the list of compar…

I'm curious as to how you think more and randomized competitions would change the outcome. If you like a font better than another font, it doesn't matter which two fonts are being compared. You like the winner more than you like the loser.

If you are interest in obtaining a set of the best, single "competition matches" per candidate filter out good candidates earlier.

'(67 vs 89) vs (12 vs 45)' will filter out early good option '67'. Irrelevant if you goal is '89'; relevant if your goal is '(89, 67)'.

Re: Show HN: Coding Font – A game to find your favorite coding font

#207

Fun game, my compliments to the creators.. there is one variable for me that makes it more difficult. Anti-aliasing. I turn it off on my display because I like sharp crisp fonts without blurred edges--and in fact, the higher resolution your display is, the less you need AA. Many "good" fonts are no longer hinted to fit to the raster grid, it is just assumed that you are using AA, period. What happens in that circumst…

Shameless plug: Luculent [0]

I was crazy enough to handwrite all of the TTF hinting instructions for it (albeit with a macro assembler-like tool). Every glyph in the regular and bold variants is superhinted to look pixel perfect without AA when viewed in the 9px to 19px range, and decent beyond that. With AA on, all four variants are hinted for the pixel grid at 9px and up. I also came up with some magic to try to force Cleartype to still grid-fit it horizontally.

[0] http://eastfarthing.com/luculent/

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