Live data from Hacker News

Show HN: Universal Pause Button

github.com

21–30 of 174 posts

Re: Show HN: Universal Pause Button

#21
post #7

That's interesting. However, I wonder ... don't you think it can be abused in some games that try to compensate lag? For example, what if they use a code similar to: delay = currentFrameTime - lastFrameTime playerPosition += direction * delay I know that some games (such as Diablo III) may automaticallt ban you if you happen to run a program that may be used to cheat (they detect that via a background process check).

He wrote it's useful for singleplay games that have an intro. If you use it in multiplayer games you certainly will simply drop out of the game as you will loose the connection or what you described depending on the server implementation.

Re: Show HN: Universal Pause Button

#23
post #19

Great idea, will be helpful. Now, I only need a similar tool that kills the process with the highest CPU and MEMORY load with a short cut. Reasons: Sometimes a process leaks memory and fills up 16GB RAM and opening a new process like taskmgr is impossible to severe paging-IO. Sometimes a full screen application crash and spawns a modal crash dialog behind the full screen window so only taskmgr and keyboard usage work…

Magic SysRq-F

Re: Show HN: Universal Pause Button

#25
This specific example is nice although not truly universal.

An interesting startup idea would be a bluetooth thingy (kinda vague, maybe a necklace?) that when pushed becomes a TRUE universal pause button. Pauses my DVR, my car audio, my linux mythtv box, everything, silences my phone ringer, mutes the TV, shuts off the alarm clock, temp-mutes the smoke alarm if its currently going off, silence the oven timer, car alarm off if its currently sounding, you name it.

Sounds technologically possible although a huge PITA, which sounds like a great startup idea.

You might need to ram thru a whole new bluetooth LE broadcast protocol, maybe. Or just a blind beacon of "anything" thats sniffable (edited: whoops that wouldn't work so well with silenced burglar alarm systems).

I suspect this would sell pretty well once it gets universal...

Re: Show HN: Universal Pause Button

#26

Indeed some deep nesting here. You made me remember a quickbasic program I wrote for a class back in early 90s, where I packed the whole program in a single do-loop with about 20 indent levels at it's deepest, and I loved it. But... the prof told me to never do that again :( Anyway, thanks a lot for the flashback :)

for reference: https://github.com/ryanries/UniversalPauseButton/blob/master...

Re: Show HN: Universal Pause Button

#28
post #21
post #7

That's interesting. However, I wonder ... don't you think it can be abused in some games that try to compensate lag? For example, what if they use a code similar to: delay = currentFrameTime - lastFrameTime playerPosition += direction * delay I know that some games (such as Diablo III) may automaticallt ban you if you happen to run a program that may be used to cheat (they detect that via a background process check).

He wrote it's useful for singleplay games that have an intro. If you use it in multiplayer games you certainly will simply drop out of the game as you will loose the connection or what you described depending on the server implementation.

That doesn't just apply to multiplayer, though. OP said Diablo 3, which is multi OR single player. Many games now use those phone-home anti-cheating measures (or drm measures) even when you aren't actually playing with anyone else.

Re: Show HN: Universal Pause Button

#29
post #21
post #7

That's interesting. However, I wonder ... don't you think it can be abused in some games that try to compensate lag? For example, what if they use a code similar to: delay = currentFrameTime - lastFrameTime playerPosition += direction * delay I know that some games (such as Diablo III) may automaticallt ban you if you happen to run a program that may be used to cheat (they detect that via a background process check).

He wrote it's useful for singleplay games that have an intro. If you use it in multiplayer games you certainly will simply drop out of the game as you will loose the connection or what you described depending on the server implementation.

Sure, the issue is that even if you don't use it, the simple fact that it is running in the tray may be enough for an anti-cheat to trigger. Just something to keep in mind.

Re: Show HN: Universal Pause Button

#30
post #28
post #21

Earlier quoted context omitted.

He wrote it's useful for singleplay games that have an intro. If you use it in multiplayer games you certainly will simply drop out of the game as you will loose the connection or what you described depending on the server implementation.

That doesn't just apply to multiplayer, though. OP said Diablo 3, which is multi OR single player. Many games now use those phone-home anti-cheating measures (or drm measures) even when you aren't actually playing with anyone else.

Is Diablo III single player? When I played it at the release, connecting to a remote server was required (which is a shame, btw. I will miss the modding community that Diablo II had).
Post reply on HN