Show HN: Wobble Wockets – Mobile Friendly HTML5 Game Built with Phaser.io
21–27 of 27 posts
Re: Show HN: Wobble Wockets – Mobile Friendly HTML5 Game Built with Phaser.io
#22With 12 trials, doing nothing at all earned me an average score of mean 74.08 +/- 21.5.
Re: Show HN: Wobble Wockets – Mobile Friendly HTML5 Game Built with Phaser.io
#23Get this on the iPad stat! Otherwise, please open source it :) I'd like to add hotkeys for the special powers.
Re: Show HN: Wobble Wockets – Mobile Friendly HTML5 Game Built with Phaser.io
#24Get this on the iPad stat! Otherwise, please open source it :) I'd like to add hotkeys for the special powers.
Open it up in safari, then add it to your homescreen - It'll play fullscreen and behave just like a native app :)
Re: Show HN: Wobble Wockets – Mobile Friendly HTML5 Game Built with Phaser.io
#25This game is awesome tons of fun super easy to play, I would love to see how it was developed step by step.
This is my first phaser game and I followed a step by step flappy bird tutorial to learn the basics. It's basically all the same components - scrolling background, generated obstacles, and a simple motion character. I'd love to write a tutorial for this one though.
Re: Show HN: Wobble Wockets – Mobile Friendly HTML5 Game Built with Phaser.io
#26Re: Show HN: Wobble Wockets – Mobile Friendly HTML5 Game Built with Phaser.io
#27Earlier quoted context omitted.
What makes you think they want to?
Err... I was just hoping for a short discussion about monetizing HTML apps. What is the problem?