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Show HN: Wobble Wockets – Mobile Friendly HTML5 Game Built with Phaser.io

play.wobblewockets.com

21–27 of 27 posts

Re: Show HN: Wobble Wockets – Mobile Friendly HTML5 Game Built with Phaser.io

#24
post #23

Get this on the iPad stat! Otherwise, please open source it :) I'd like to add hotkeys for the special powers.

Open it up in safari, then add it to your homescreen - It'll play fullscreen and behave just like a native app :)

If you are interesteed, there are people using CocoonJS and/or Cordova to package up Phaser games as native apps. It was a bit complicated last time I checked. There is a ton of info on http://www.html5gamedevs.com/forum/14-phaser/

Re: Show HN: Wobble Wockets – Mobile Friendly HTML5 Game Built with Phaser.io

#25
post #7

This game is awesome tons of fun super easy to play, I would love to see how it was developed step by step.

This is my first phaser game and I followed a step by step flappy bird tutorial to learn the basics. It's basically all the same components - scrolling background, generated obstacles, and a simple motion character. I'd love to write a tutorial for this one though.

if you don't mind sharing, which flappy bird step-by-step did you follow? btw, great game! i spent the last 15 minutes playing.

Re: Show HN: Wobble Wockets – Mobile Friendly HTML5 Game Built with Phaser.io

#27
post #26
post #13

Earlier quoted context omitted.

What makes you think they want to?

Err... I was just hoping for a short discussion about monetizing HTML apps. What is the problem?

Sounded as though you jumped to the conclusion that it has to be monetized, above all else. Not everything has to be monetized, and some things are made just for fun and learning. That's how I interpreted your phrasing, at least.
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