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Show HN: My first iPhone game – after 18 months of work

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Re: Show HN: My first iPhone game – after 18 months of work

#21

Great, very nice idea. You should be proud and not pay much attention to the negative vibes that some people are putting out. They have their own issues to deal with.

Thank you! Before I released the game I started prepping myself for the inevitable negative reactions, but it can be hard not to take things personally. I appreciate your kind words :)

Re: Show HN: My first iPhone game – after 18 months of work

#22
post #10

18 months is kind a long. As a game developer I suggest you jumping on some easier platform like GameMaker or Construct 2 and just learn from vast tutorials available. The game is very nice and I like the gameplay - it is engaging. Good luck with sales!

Thanks for the feedback! I agree 18 months is a very long time to be working on a project. A lot of the time was spent on level design, and I did learn so very much while developing it that I think it was worth the time put into it, even if sales don't turn out to be great. Next time I make a game it should go much, much more smoothly, though :)

Re: Show HN: My first iPhone game – after 18 months of work

#23
post #19
post #18

I'm not 100% on the art/polish, but I really like the idea; I think it's good enough to warrant a bit more attention on the design side. Very cool concept and I can imagine kids and adults alike being able to get something from it. Going to download it now. Best of luck with it! Update: Downloaded and played it. Definitely needs polish but the basic mechanics are good. With a bit more gamification of the progress thr…

Thanks for all the feedback and advice! I do appreciate everything everyone has to say about the game, and plan on incorporating ideas in a future update. I've given the color mixing a lot of thought, and I agree it can be unintuitive the first time you encounter it, but I think the additive color model is core to the gameplay. Perhaps my nerdy love of science is misleading me from what the average player would enjoy…

Keep with the colour model as you have it now, it reflects reality better as mixing paint is nothing like mixing light.

Re: Show HN: My first iPhone game – after 18 months of work

#24
post #19
post #18

I'm not 100% on the art/polish, but I really like the idea; I think it's good enough to warrant a bit more attention on the design side. Very cool concept and I can imagine kids and adults alike being able to get something from it. Going to download it now. Best of luck with it! Update: Downloaded and played it. Definitely needs polish but the basic mechanics are good. With a bit more gamification of the progress thr…

Thanks for all the feedback and advice! I do appreciate everything everyone has to say about the game, and plan on incorporating ideas in a future update. I've given the color mixing a lot of thought, and I agree it can be unintuitive the first time you encounter it, but I think the additive color model is core to the gameplay. Perhaps my nerdy love of science is misleading me from what the average player would enjoy…

I think you should stick with the existing scientifically accurate color scheme for the mixing of lights. I have a young child and if he were confused by it I would find it an excellent opportunity to explain something new to him.

Re: Show HN: My first iPhone game – after 18 months of work

#25
post #19
post #18

I'm not 100% on the art/polish, but I really like the idea; I think it's good enough to warrant a bit more attention on the design side. Very cool concept and I can imagine kids and adults alike being able to get something from it. Going to download it now. Best of luck with it! Update: Downloaded and played it. Definitely needs polish but the basic mechanics are good. With a bit more gamification of the progress thr…

Thanks for all the feedback and advice! I do appreciate everything everyone has to say about the game, and plan on incorporating ideas in a future update. I've given the color mixing a lot of thought, and I agree it can be unintuitive the first time you encounter it, but I think the additive color model is core to the gameplay. Perhaps my nerdy love of science is misleading me from what the average player would enjoy…

I think keep it as is, but use it as an opportunity to explain the difference, perhaps? I imagine this would be great for scientifically-minded kids to learn from.

Re: Show HN: My first iPhone game – after 18 months of work

#27
post #25
post #19

Earlier quoted context omitted.

Thanks for all the feedback and advice! I do appreciate everything everyone has to say about the game, and plan on incorporating ideas in a future update. I've given the color mixing a lot of thought, and I agree it can be unintuitive the first time you encounter it, but I think the additive color model is core to the gameplay. Perhaps my nerdy love of science is misleading me from what the average player would enjoy…

I think keep it as is, but use it as an opportunity to explain the difference, perhaps? I imagine this would be great for scientifically-minded kids to learn from.

I actually do explain the difference if you explore deep enough into the app (maybe it's too difficult to find) - if you click on the color reference button in the gameplay so that the color palette pops up, there's a button at the bottom called "Learn more about colors" that brings you to a multi-page explanation on the additive vs subtractive color models.

Re: Show HN: My first iPhone game – after 18 months of work

#29
post #21

Great, very nice idea. You should be proud and not pay much attention to the negative vibes that some people are putting out. They have their own issues to deal with.

Thank you! Before I released the game I started prepping myself for the inevitable negative reactions, but it can be hard not to take things personally. I appreciate your kind words :)

It's a very interesting concept too, I haven't played anything like it before.
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