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Show HN: A text adventure for developers

avausadventure.com

21–30 of 51 posts

Re: Show HN: A text adventure for developers

#21

Is it normal for text adventures you just have to try random stuff? I had no clue how to get design. I thought I had missed a clue from the developer maybe. Turned out I just needed to enter a command that was not introduced before, or listed in the help page.

It was normal 30 years ago, as a cheap way to cut development time and pad play time. Parser technology and usability expectations have improved since then, but this piece is too committed to its retro aesthetic to care.

Re: Show HN: A text adventure for developers

#22
Awesome, nice work! I love the retro CRT look.

For folks that haven't played text adventures in a long time, check out the annual interactive fiction competition winners for some great modern ones: http://www.ifcomp.org. They're meant to be played in about an hour, have hints, and usually don't rely on cheap deaths or other frustrating tropes of old games.

Re: Show HN: A text adventure for developers

#30

Blurry text is worse than the real life equivalent! Sorry can't play it, makes my eyes go funny. Can you turn that text blur off or down?

I opened dev tools and deactivated the text-shadow property in .terminal-window (also found the blur horrible.)

Edit: Hmm, after playing a little, the shadow is in more places... Already did too much js and css (and go) today to bother, so leaving it for tomorrow.

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