Is it normal for text adventures you just have to try random stuff? I had no clue how to get design. I thought I had missed a clue from the developer maybe. Turned out I just needed to enter a command that was not introduced before, or listed in the help page.
Show HN: A text adventure for developers
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Re: Show HN: A text adventure for developers
#22For folks that haven't played text adventures in a long time, check out the annual interactive fiction competition winners for some great modern ones: http://www.ifcomp.org. They're meant to be played in about an hour, have hints, and usually don't rely on cheap deaths or other frustrating tropes of old games.
Re: Show HN: A text adventure for developers
#23Re: Show HN: A text adventure for developers
#24Re: Show HN: A text adventure for developers
#25How do I get past the wizard? I said 'neverdeployonfriday' but it's not working :(
Re: Show HN: A text adventure for developers
#26How do I get past the wizard? I said 'neverdeployonfriday' but it's not working :(
Re: Show HN: A text adventure for developers
#27I tried to `ask richard stallman about gnu`, among other things, but it wouldn't work. Also, I'd stop the blurring effect after a while, that really grated on me. I'd love to have time to try it properly.
Re: Show HN: A text adventure for developers
#28Re: Show HN: A text adventure for developers
#29Sorry can't play it, makes my eyes go funny. Can you turn that text blur off or down?
Re: Show HN: A text adventure for developers
#30Blurry text is worse than the real life equivalent! Sorry can't play it, makes my eyes go funny. Can you turn that text blur off or down?
Edit: Hmm, after playing a little, the shadow is in more places... Already did too much js and css (and go) today to bother, so leaving it for tomorrow.