Show HN: MMORPG in 55KB of Javascript
21–30 of 53 posts
Re: Show HN: MMORPG in 55KB of Javascript
#22This is amazing. I shared this with my stepdad and his friend, and we started talking about retro-gaming and how things were in the 80's-90's with gaming. I hope to see this hit Steam :)
Re: Show HN: MMORPG in 55KB of Javascript
#23Re: Show HN: MMORPG in 55KB of Javascript
#24For me it's only showing this message. "Session has ended"
Re: Show HN: MMORPG in 55KB of Javascript
#25Out of curiosity, How much larger would this likely become if you converted this to something 3D using WebGL?
Re: Show HN: MMORPG in 55KB of Javascript
#26Hey, this is really terrific! Extremely impressive, especially the fact it's so small (code size). This expresses a real retro sensibility that most "retro" style games miss: pixel art shouldn't take up megabytes of space. I think you should do something with this. You've actually got something you could spread far and wide, in this. It's shocking how few Web-based MMO experiences there are like this. This is the poi…
Re: Show HN: MMORPG in 55KB of Javascript
#27Re: Show HN: MMORPG in 55KB of Javascript
#28This is amazing. I shared this with my stepdad and his friend, and we started talking about retro-gaming and how things were in the 80's-90's with gaming. I hope to see this hit Steam :)
Why do you need Steam for a Web game??
Re: Show HN: MMORPG in 55KB of Javascript
#29Hey, this is really terrific! Extremely impressive, especially the fact it's so small (code size). This expresses a real retro sensibility that most "retro" style games miss: pixel art shouldn't take up megabytes of space. I think you should do something with this. You've actually got something you could spread far and wide, in this. It's shocking how few Web-based MMO experiences there are like this. This is the poi…
Wow, thanks for the encouragement! I am indeed making a business out of this, and so far I sell memberships, character customizations, vault upgrades, and name changes. The income has not reached "quit my day job" yet, but I am still actively developing and marketing the game, and I'm hopeful for the future! Any ideas on how I could "spread this far and wide"?