Show HN: Galaxium, an experimental WebGPU space explorer
21–30 of 35 posts
Re: Show HN: Galaxium, an experimental WebGPU space explorer
#22Re: Show HN: Galaxium, an experimental WebGPU space explorer
#23Hello, I am the creator and maintainer of Stellarium Mobile. I have been working in my free time for about a year on this new project Galaxium, that is more about traveling in the universe rather than looking at the sky from Earth. It is still experimental, and at the moment I am not sure what it will become. Feedback is welcome.
I like the motion blur on the stars, but it increases the brightness of each star. It would look more consistent if the brightness of a star was constant regardless of motion. I guess the brightness increase makes things look cooler when you're warping through space but it's distracting when orbiting the camera around objects.
I think clicking to select things could be improved. Clicking on names is reliable but clicking on rendered objects seems unreliable. Sometimes clicking on a planet or star does nothing. Also my mousewheel seems quite slow to zoom, I know this is hard to tune across platforms on the web, I'm on Ubuntu 26 currently.
I can think of about a billion features to add. Real time clouds for Earth, a bunch more satellites and spacecraft, eclipses (Google Maps web 3D view renders these, crazily enough, if you set your system clock to the appropriate time), more terrain and high res imagery, multispectral imagery/rendering, relativistic effects, realistic close-up rendering of planetary rings, solar flares and fancier star rendering, binary stars orbiting each other, procedural generation of plausible stars and solar systems with exoplanets in other galaxies or unobserved parts of our own galaxy. Really depends on where you want to take it!
Re: Show HN: Galaxium, an experimental WebGPU space explorer
#24My feedback:
1. I wish the time scaling was persistent; I wanted to jump between solar system objects while keeping the accelerated time. A way to persist the scale would be lovely (maybe a slider in the header).
2. Pinning the object selector would be nice, too. It took me a minute to realize I could focus the text input to show the object selector again.
Re: Show HN: Galaxium, an experimental WebGPU space explorer
#25Why do you block mobile devices? When I selected "desktop site" to bypass that it works fine, although the UI is a bit small.
Yes for now I thought it would be better to not show anything than a poor UI, and also the performance is not great on mobile right now. This is something I would like to improve for sure. Maybe a simplified version with limited UI?
Re: Show HN: Galaxium, an experimental WebGPU space explorer
#26Re: Show HN: Galaxium, an experimental WebGPU space explorer
#27The earth rotation is probably not correct, I am in UK and sun has not set yet, but in Galaxium it is showing night in UK.
Re: Show HN: Galaxium, an experimental WebGPU space explorer
#28Re: Show HN: Galaxium, an experimental WebGPU space explorer
#29Re: Show HN: Galaxium, an experimental WebGPU space explorer
#30Hello, I am the creator and maintainer of Stellarium Mobile. I have been working in my free time for about a year on this new project Galaxium, that is more about traveling in the universe rather than looking at the sky from Earth. It is still experimental, and at the moment I am not sure what it will become. Feedback is welcome.