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Show HN: Homegames. An open-source game platform I've been making for 8 years

homegames.io

21–30 of 58 posts

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#21
post #19

Earlier quoted context omitted.

One thing I forgot to mention is all of these games run server side and thin clients just render and send input back to the server. So a game session needs to exist for the back and forth communication to work. Theoretically you could do this all client side too, but that would remove the magic of every game getting multiplayer for free

If you architect your protocol cleanly, you should be able to run the simulation client side too without much effort (certainly the web platform has everything you'd need). This is how modern game engines do it, it goes back to the Quake VM and probably beyond. You'd still get multiplayer "for free", but it could be turned on and off. You could do it with zero code change for the actual games, they don't have to know…

Thanks for the feedback! Local games weren't something I really considered until recently, but it would definitely be cool

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#22
post #6

Nice idea. I found a couple of interesting games on this. Thanks for sharing! Cool that you haven't stopped working on this project after that long time. It gives me inspiration to work on my projects which I can't find time to finish.

Thanks! I'm planning on making a lot more. I made most of this stuff before AI tools were available. But now Claude can one shot really impressive stuff, it's amazing

I worked on a similar concept (padgames.io now defunct) that offered a state sync networking system with rollback netcode style stuff. It could handle exposing only certain information or fake info to certain clients (to prevent cheating). It integrated super nicely with vuex or react stores as it was all observable and all game actions just turned into state mutations.

I made the game I wanted, enjoyed it with family and friends, and then let COVID sweep it away. Congrats on continuing to work on it.

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#23
post #19

Earlier quoted context omitted.

One thing I forgot to mention is all of these games run server side and thin clients just render and send input back to the server. So a game session needs to exist for the back and forth communication to work. Theoretically you could do this all client side too, but that would remove the magic of every game getting multiplayer for free

If you architect your protocol cleanly, you should be able to run the simulation client side too without much effort (certainly the web platform has everything you'd need). This is how modern game engines do it, it goes back to the Quake VM and probably beyond. You'd still get multiplayer "for free", but it could be turned on and off. You could do it with zero code change for the actual games, they don't have to know…

This is something I’ve done with my web game, I run the entire simulation client side so as to never worry about scaling issues.

Why reach for a server unless you truly need one! My multiplayer mode is p2p planned

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#24
I like the concept and tried to play some games by starting or joining sessions, either nothing happened or I got disconnected straight away?

Anyway nice concept. I’m also making web games (see my post history) so if anyone wanted to connect and discuss, send me an email (in profile too)

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#25

I like the concept and tried to play some games by starting or joining sessions, either nothing happened or I got disconnected straight away? Anyway nice concept. I’m also making web games (see my post history) so if anyone wanted to connect and discuss, send me an email (in profile too)

Sorry about that, looks like the traffic spike from HN overwhelmed my session management stuff. It will only get better!

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#27

I like the concept and tried to play some games by starting or joining sessions, either nothing happened or I got disconnected straight away? Anyway nice concept. I’m also making web games (see my post history) so if anyone wanted to connect and discuss, send me an email (in profile too)

Sorry about that, looks like the traffic spike from HN overwhelmed my session management stuff. It will only get better!

No need to be sorry! Good job on launching and working on it for years. It’s awesome. These launch hiccups happen.

Just keep pushing, I know how hard it is

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#28

Earlier quoted context omitted.

Thanks! I'm planning on making a lot more. I made most of this stuff before AI tools were available. But now Claude can one shot really impressive stuff, it's amazing

I worked on a similar concept (padgames.io now defunct) that offered a state sync networking system with rollback netcode style stuff. It could handle exposing only certain information or fake info to certain clients (to prevent cheating). It integrated super nicely with vuex or react stores as it was all observable and all game actions just turned into state mutations. I made the game I wanted, enjoyed it with famil…

Isn't it strange, how some incredibly crude game written in the 80's will probably live forever in an archive somewhere, while the sophisticated things we create today are amazing but too numerous to be preserved or remembered. Working on a rollback netcode system as well currently.

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#29
post #26

Fun, seems to be working. Do you have levels? All the games I played seemed to have a static level.

Thank you! I don’t have any super fleshed out games with progression yet. I have some ideas but the most thorough game at this point is vegas trail. The balancing is busted in that at the moment. Will definitely fix that and make more games with some depth

Re: Show HN: Homegames. An open-source game platform I've been making for 8 years

#30

Earlier quoted context omitted.

Thanks! I'm planning on making a lot more. I made most of this stuff before AI tools were available. But now Claude can one shot really impressive stuff, it's amazing

I worked on a similar concept (padgames.io now defunct) that offered a state sync networking system with rollback netcode style stuff. It could handle exposing only certain information or fake info to certain clients (to prevent cheating). It integrated super nicely with vuex or react stores as it was all observable and all game actions just turned into state mutations. I made the game I wanted, enjoyed it with famil…

Even a similar name! That’s awesome.
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