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Show HN: My HTML5 Game for Github Game Off

khele.in

21–26 of 26 posts

Re: Show HN: My HTML5 Game for Github Game Off

#22

Could you comment a bit on the APIs you used, what worked well, and potential pitfalls?

Only the Canvas JS API. Everything worked pretty well.

Only HTML5 Audio is a bit buggy thats why you can hear the looping not being smooth. Plus loadeddata support is kinda weird in Safari.

Apart from that it was pretty good, I am planning on making more games :) also I'll be posting most of the experience and information on my blog http://codetheory.in

Re: Show HN: My HTML5 Game for Github Game Off

#23

You NEED to make a iOS version of this game. You will make ALLOT of money.

Now loads of people have asked me to do that. I am definitely gonna take a look at ejecta although it would be cool if some ios/android guy gets in touch with me. :)

I need to do some research on this topic.

Re: Show HN: My HTML5 Game for Github Game Off

#24

Well done. Very addictive! Enough for me to decide that it's time to round the workweek off. I'll fetch an Orval[1] and immerse myself in the game. (the collision detection seems to be a little off, but it's hardly noticeable.) [1] http://www.ratebeer.com/beer/orval/835/

The collission detection being off was done on purpose to make the gameplay less harder - I have mentioned that in the description below.

Re: Show HN: My HTML5 Game for Github Game Off

#26

Could you comment a bit on the APIs you used, what worked well, and potential pitfalls?

Only the Canvas JS API. Everything worked pretty well. Only HTML5 Audio is a bit buggy thats why you can hear the looping not being smooth. Plus loadeddata support is kinda weird in Safari. Apart from that it was pretty good, I am planning on making more games :) also I'll be posting most of the experience and information on my blog http://codetheory.in

Thanks for answering!
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