(the collision detection seems to be a little off, but it's hardly noticeable.)
Show HN: My HTML5 Game for Github Game Off
21–26 of 26 posts
Re: Show HN: My HTML5 Game for Github Game Off
#22Could you comment a bit on the APIs you used, what worked well, and potential pitfalls?
Only HTML5 Audio is a bit buggy thats why you can hear the looping not being smooth. Plus loadeddata support is kinda weird in Safari.
Apart from that it was pretty good, I am planning on making more games :) also I'll be posting most of the experience and information on my blog http://codetheory.in
Re: Show HN: My HTML5 Game for Github Game Off
#23You NEED to make a iOS version of this game. You will make ALLOT of money.
I need to do some research on this topic.
Re: Show HN: My HTML5 Game for Github Game Off
#24Well done. Very addictive! Enough for me to decide that it's time to round the workweek off. I'll fetch an Orval[1] and immerse myself in the game. (the collision detection seems to be a little off, but it's hardly noticeable.) [1] http://www.ratebeer.com/beer/orval/835/
Re: Show HN: My HTML5 Game for Github Game Off
#25Gravity seems a little strange to me.
Re: Show HN: My HTML5 Game for Github Game Off
#26Could you comment a bit on the APIs you used, what worked well, and potential pitfalls?
Only the Canvas JS API. Everything worked pretty well. Only HTML5 Audio is a bit buggy thats why you can hear the looping not being smooth. Plus loadeddata support is kinda weird in Safari. Apart from that it was pretty good, I am planning on making more games :) also I'll be posting most of the experience and information on my blog http://codetheory.in